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  13. 03 Jan, 2020 1 commit
    • Fix glslang can't link multiple AST in a single stage · 05a5b532
      Roy authored
      Root cause:
      GlslangToSpv use symbol structure's ptr as a map key, but multiple shader object can build a new AST.
      In the AST the the same symbol has different ptr point to their structure, so indext map faild.
      
      solution:
      Add a new map glslangTypeToIdMap to map ptr to symbol id, and use symbol id to index memberRemapper.
  14. 30 Dec, 2019 7 commits
  15. 26 Dec, 2019 1 commit