1. 26 Oct, 2018 1 commit
    • Allow GL_NV_mesh_shader in fragment shaders for perprimitiveNV · 38772c04
      Sahil Parmar authored
      - Emit relevant capability/extension for use of perprimitiveNV in fragment shader
      - Remove redundant checks for mesh shader qualifiers in glslang.y
      - Add profile version check for use of extension GL_NV_mesh_shader
      - Add a new gtest for use of perprimitiveNV in fragment shader
  2. 25 Oct, 2018 2 commits
  3. 24 Oct, 2018 1 commit
  4. 22 Oct, 2018 1 commit
  5. 21 Oct, 2018 1 commit
  6. 20 Oct, 2018 1 commit
  7. 17 Oct, 2018 3 commits
  8. 16 Oct, 2018 2 commits
  9. 10 Oct, 2018 1 commit
  10. 05 Oct, 2018 4 commits
  11. 04 Oct, 2018 1 commit
    • Allow redeclaration of builtin interface blocks in mesh shader · 035cbbe3
      Sahil Parmar authored
      Apart from allowing redeclaration of gl_MeshPerVertexNV and gl_MeshPerPrimitiveNV blocks, this change also -
      - Resize clip/cull perview distances based on static index use
      - Error out use of both single-view and per-view builtins
      - Add new gtests with redeclared blocks and edit existing test output
      - Fix couple of typos
  12. 03 Oct, 2018 2 commits
  13. 02 Oct, 2018 4 commits
  14. 28 Sep, 2018 1 commit
  15. 27 Sep, 2018 1 commit
  16. 26 Sep, 2018 8 commits
  17. 25 Sep, 2018 5 commits
  18. 24 Sep, 2018 1 commit