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    • update spirv-headers and fix handling of gl_HitTEXT (#2471) · e11a2c8b
      Daniel Koch authored
      * update spirv-headers and fix handling of gl_HitTEXT
      
      Update spirv-headers known_good to f027d53ded7e230e008d37c8b47ede7cd308e19d
      and update SPIRV/spirv.hpp to copy from that version as well.
      
      In GLSL gl_HitTNV/gl_HitTEXT is defined as an alias of gl_RayTmaxNV/gl_RayTmaxEXT
      SPV_NV_ray_tracing has a dedicated HitTNV which gl_HitTNV maps to.
      For SPV_KHR_ray_tracing, gl_HitTEXT gets mapped to a RayTmaxKHR decoraged variable
      to simplify the SPIRV consumer.
      This change fixes the mapping for the GL_EXT_ray_tracing extension, and updates
      the test results to match.
      
      * update MissNV shader test to not use ObjectRay builtins
      
      They shouldn't existing in the miss stage because there is no object intersected
  25. 25 Nov, 2020 1 commit