1. 27 Jan, 2020 1 commit
  2. 24 Jan, 2020 1 commit
  3. 17 Jan, 2020 1 commit
  4. 16 Jan, 2020 3 commits
  5. 15 Jan, 2020 3 commits
  6. 10 Jan, 2020 1 commit
  7. 08 Jan, 2020 6 commits
  8. 07 Jan, 2020 3 commits
  9. 06 Jan, 2020 4 commits
  10. 03 Jan, 2020 1 commit
    • Fix glslang can't link multiple AST in a single stage · 05a5b532
      Roy authored
      Root cause:
      GlslangToSpv use symbol structure's ptr as a map key, but multiple shader object can build a new AST.
      In the AST the the same symbol has different ptr point to their structure, so indext map faild.
      
      solution:
      Add a new map glslangTypeToIdMap to map ptr to symbol id, and use symbol id to index memberRemapper.
  11. 30 Dec, 2019 7 commits
  12. 26 Dec, 2019 2 commits
  13. 25 Dec, 2019 2 commits
    • atomic counter offset should align to 4 · 5db058c0
      Chow authored
      atomic counter offset should align to 4
      Ref:
      glspec46.core - 6.8 BufferObjectState
      offset restriction multiple of 4
    • Modify atomic_uint binding check · 891ec09c
      Chow authored
      Modify atomic_uint binding check.
      
      Currently, when not declared with offset, default atomic_unint won't check whether its binding is valid or not more than its limit value.
  14. 24 Dec, 2019 5 commits