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| Worklist.h | ||
| spirv-remap.cpp |
Use "--source-entrypoint name" on the command line, or the TShader::setSourceEntryPoint(char*) API. When the name given to the above interfaces is detected in the shader source, it will be renamed to the entry point name supplied to the -e option or the TShader::setEntryPoint() method.
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| StandAlone.cpp | Loading commit data... | |
| Worklist.h | Loading commit data... | |
| spirv-remap.cpp | Loading commit data... |