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Record vkCmdBindDescriptorSets() as a single command · 002b7c19Nicolas Capens authored
Previously we split it up into multiple commands to bind each descriptor set individually. This required knowing how many dynamic offsets buffers exist in each set, and some of the work happened at the time of the command execution. Now it's just a single simple data copying operation which doesn't need to know how the dynamic offsets are distributed between the sets. Bug: b/154522740 Change-Id: I0f094a7f91abc16e6bf971994426c104e8582c00 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/44329Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
002b7c19
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