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Texture load functionality for integer types · 92ac42faAlexis Hetu authored
- Added cases required to load integer type textures into swiftshader's internal formats. - Cleaned up copy functions that simply perform a memcpy for a given number of bytes per row. - Removed unused functionality for mini floats. Right now, all we need is the ability to import these formats, so there's currently no need to keep the export code. Change-Id: I61500c41e668f885d3ec1e687b6f888c117221f2 Reviewed-on: https://swiftshader-review.googlesource.com/4140Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
92ac42fa
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