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Refactor writing texture level descriptor info · fcc64415Nicolas Capens authored
This will make it easier to write YCbCr plane data as mipmap levels. Also removes the unused fWidth, fHeight, and fDepth from sw::Mipmap, and ensured the other members are aligned to their vector size. Bug: b/132437008 Tests: dEQP-VK.*ycbcr* Change-Id: Ib2b0cbebf9e4fd640fcc104281097ff3c4c73b5d Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/31616 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com>
fcc64415
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