Commit f5525ca6 by Nicolas Capens

Implement glTexEnvx().

All current texture environment parameters are integer, so just pass them through to glTexEnvi(). Change-Id: I2f1abea0d6da0e76b7ef305588ffc65fead32502 Reviewed-on: https://swiftshader-review.googlesource.com/2701Reviewed-by: 's avatarGreg Hartman <ghartman@google.com> Tested-by: 's avatarGreg Hartman <ghartman@google.com> Reviewed-by: 's avatarNicolas Capens <capn@google.com>
parent efc555d8
......@@ -3289,7 +3289,18 @@ void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, cons
void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
glTexEnvi(target, pname, (GLint)param);
}
void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
{
es1::Context *context = es1::getContext();
if(context)
{
switch(target)
......@@ -3367,22 +3378,12 @@ void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
default:
return error(GL_INVALID_ENUM);
}
}
}
void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
{
glTexEnvf(target, pname, (float)param);
}
}
void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param)
{
UNIMPLEMENTED();
glTexEnvi(target, pname, (GLint)param);
}
void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params)
......
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