Implement glTexEnvx().
All current texture environment parameters are integer, so just pass them
through to glTexEnvi().
Change-Id: I2f1abea0d6da0e76b7ef305588ffc65fead32502
Reviewed-on: https://swiftshader-review.googlesource.com/2701Reviewed-by:
Greg Hartman <ghartman@google.com>
Tested-by:
Greg Hartman <ghartman@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
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