- 11 May, 2015 2 commits
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Alexis Hetu authored
Adding multiple color attachments to Framebuffer objects. This cl allows setting multiple draw buffers, but there is currently no code exercising that path. These will connected properly to a shader's multiple outputs later. Change-Id: I41d4eadc4518d0b9c1468802c32e622df591e860 Reviewed-on: https://swiftshader-review.googlesource.com/2881Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
Implemented glGetInteger[64i_v,64v], which is very similar to the 32b version, except it has a 64b output argument. Change-Id: I1874109da419b82b2499f4d82d9c46ab44381d65 Reviewed-on: https://swiftshader-review.googlesource.com/2864Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 10 May, 2015 1 commit
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Maxime Grégoire authored
Change-Id: I473d9f83cceb53247c407a5c7e30acd8346c6b40 Reviewed-on: https://swiftshader-review.googlesource.com/3033Tested-by:
Maxime Grégoire <mgregoire@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 09 May, 2015 1 commit
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Nicolas Capens authored
Wait for draw calls that use the Android native image to finish before dereferencing the buffer and potentially destroying it. Bug 20885669 Change-Id: I1c8f56e5065ad4c77d7b950feec4505c2e109a47 Reviewed-on: https://swiftshader-review.googlesource.com/3074Reviewed-by:
Greg Hartman <ghartman@google.com> Tested-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 08 May, 2015 1 commit
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Greg Hartman authored
Change-Id: Ic2a4e0ed2844a412122ce2ba3ee6f9f774025eed Reviewed-on: https://swiftshader-review.googlesource.com/3070Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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- 07 May, 2015 1 commit
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Nicolas Capens authored
Bug 20754549 Change-Id: I029310192d638a2769bf6e2d2950717d6a4c484b Reviewed-on: https://swiftshader-review.googlesource.com/3050Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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- 06 May, 2015 3 commits
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Greg Hartman authored
Change-Id: I9e018591dc04ad1b79634f5d3164ae3d8ca13cfd Reviewed-on: https://swiftshader-review.googlesource.com/3060Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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Greg Hartman authored
Change-Id: Ic6dfa9f565154602d540286d5feb091349f794bf Reviewed-on: https://swiftshader-review.googlesource.com/3061Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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Greg Hartman authored
Change-Id: I9b043641f2c978d50cc4ae6492dff74ad5f006d6 Reviewed-on: https://swiftshader-review.googlesource.com/3019Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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- 05 May, 2015 2 commits
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Greg Hartman authored
Change-Id: Iba39815f809388367d8297739c80fb5d1605900b Reviewed-on: https://swiftshader-review.googlesource.com/3011Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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Alexis Hetu authored
Loading RGBA8 was apparently copying each line "width" times, which is pretty bad. Fixed that by removing the useless loop. Change-Id: Icf38232e422eb33f77b9df499e4137ea8f53abd3 Reviewed-on: https://swiftshader-review.googlesource.com/3040Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 04 May, 2015 1 commit
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Alexis Hetu authored
OpenGL ES 3.0 has a new type of query, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, so it was added where appropriate. Change-Id: I0f1f1c8e3cfc1cf82cb413ae2e77dacd57d85d92 Reviewed-on: https://swiftshader-review.googlesource.com/3032Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 03 May, 2015 3 commits
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Alexis Hetu authored
A few small things could be added: - Max Texture3D size - Max Texture2DArray layers - VertexArray name Change-Id: I9e6580cefff7ea3a04b189a4c73a3ffd017453ce Reviewed-on: https://swiftshader-review.googlesource.com/3018Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
New compressed formats were introduced in Open GL ES 3.0 and these have to be checked for properly. Change-Id: I88c5c7478e5358c22b4ffce8939d1adb926ce9df Reviewed-on: https://swiftshader-review.googlesource.com/3017Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
Corrected small mistake in type. Change-Id: Ib96b5dfca7fc843c83c3f15a64f141769555d9aa Reviewed-on: https://swiftshader-review.googlesource.com/3031Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 01 May, 2015 1 commit
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Greg Hartman authored
Change-Id: I02f328e7a2ad46877d00d5bc1de1439bebb23802 Reviewed-on: https://swiftshader-review.googlesource.com/3012Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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- 29 Apr, 2015 7 commits
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Maxime Grégoire authored
Change-Id: Ic50ce5e9a3a72c04a1894a76d34d2fd020a693e8 Reviewed-on: https://swiftshader-review.googlesource.com/3002Tested-by:
Maxime Grégoire <mgregoire@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
Added missing NULL pointer check Bug 20676373 Change-Id: Ia99cac8e6abb4157441d8ff1741b5d81981a1270 Reviewed-on: https://swiftshader-review.googlesource.com/3000Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
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Nicolas Capens authored
Bug 18752589 Change-Id: I39ddf9a6146c174e4af3cc620f812b0f284877c2 Reviewed-on: https://swiftshader-review.googlesource.com/2981Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
Bug 18752589 Change-Id: Idfaf9ad4764f8c2997250cac5233fcc75d94582a Reviewed-on: https://swiftshader-review.googlesource.com/2963Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
Bug 18752589 Change-Id: I96bbad9ab0593b93b219ec8a769523342497c5da Reviewed-on: https://swiftshader-review.googlesource.com/2910Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
Bug 18752589 Change-Id: I2a4fad80b433e62131d66f12bab2f73c6b16a9a0 Reviewed-on: https://swiftshader-review.googlesource.com/2962Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
Change-Id: I81d0021ebce2a2e846988f2cce8a0b78802e58a1 Reviewed-on: https://swiftshader-review.googlesource.com/2961Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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- 28 Apr, 2015 6 commits
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Nicolas Capens authored
Change-Id: Iadd4ce8ac36ad3458741f244423731fa00d7fd84 Reviewed-on: https://swiftshader-review.googlesource.com/2982Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
Bug 20564705 Change-Id: I6c82867a11d7efe54c5d95cd3a4f435cb241f52c Reviewed-on: https://swiftshader-review.googlesource.com/2986Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
Change-Id: I6534a1cd4fcf935e55a03d81e59ad58cbdbfc4da Reviewed-on: https://swiftshader-review.googlesource.com/2987Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
- Added the ANGLE extension for instance drawing (GL_ANGLE_instanced_arrays) - VertexDataManager can now pull data either from the current attributes or from the VertexArray object Change-Id: Id0aa078bf9401e4f3f62594e90908fad98954051 Reviewed-on: https://swiftshader-review.googlesource.com/2946Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
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Alexis Hetu authored
Added VertexArray.cpp with a few trivial function implementations. Change-Id: I9ea0bf47b2c6a1f76392c5fc84837f1778946855 Reviewed-on: https://swiftshader-review.googlesource.com/2984Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
Added proper constness to Context getters. Change-Id: I0495cbe7ab0c9f50d4d9aa3d969507f117539bd8 Reviewed-on: https://swiftshader-review.googlesource.com/2983Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 27 Apr, 2015 1 commit
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Alexis Hetu authored
Added get/set functions for binding a transform feedback buffer. Change-Id: I409841a35644ff8d5f99c0a6b4c3a43568676822 Reviewed-on: https://swiftshader-review.googlesource.com/2930Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 25 Apr, 2015 2 commits
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Nicolas Capens authored
Change-Id: I8a2706ed0cf92bc8841823b181a9f88b819d4337 Reviewed-on: https://swiftshader-review.googlesource.com/2960Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Greg Hartman authored
Change-Id: Ia11a9520bb6525dc367e0b2956850574b29e4796 Reviewed-on: https://swiftshader-review.googlesource.com/2900Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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- 24 Apr, 2015 2 commits
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Greg Hartman authored
Change-Id: I6525eab19ebe5a90e8f0fbfbef3d3e2ba2170da9 Reviewed-on: https://swiftshader-review.googlesource.com/2944Reviewed-by:
Greg Hartman <ghartman@google.com> Tested-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Greg Hartman authored
Change-Id: Ia092831a101e1916ee5a00c5ce9b607ecb6a9fef Reviewed-on: https://swiftshader-review.googlesource.com/2945Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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- 23 Apr, 2015 1 commit
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Alexis Hetu authored
This cl adds the API function implementations for both the core OpenGL ES 3.0 functions: - glDrawArraysInstanced - glDrawElementsInstanced and the OpenGL ES 2.0 extensions: - GL_EXT_draw_instanced - GL_EXT_instanced_arrays which include these functions: - glDrawArraysInstancedEXT - glDrawElementsInstancedEXT - glVertexAttribDivisorEXT Change-Id: I71efdd48087f14fe5e8229c7f6a74e6525921fe3 Reviewed-on: https://swiftshader-review.googlesource.com/2893Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 22 Apr, 2015 1 commit
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Alexis Hetu authored
This function is basically the same as glDrawElements, except, in Debug, it returns an error if the draw operation reads outside of the expected range. Change-Id: I2472c317eb5d8a1da89c5a76f076fe95adc6789e Reviewed-on: https://swiftshader-review.googlesource.com/2829Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 20 Apr, 2015 3 commits
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Nicolas Capens authored
Bug 20104157 Change-Id: Idc6cbadc69921b3fa5c299ffe8ad4d2442d0478f Reviewed-on: https://swiftshader-review.googlesource.com/2901Reviewed-by:
Alexis Hétu <sugoi@google.com> Tested-by:
Nicolas Capens <capn@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
Made a few minor changes to adjust for NxM matrices in assembly output. Change-Id: I3dde37e0f4bd2623232eebf0dc06182d8071d751 Reviewed-on: https://swiftshader-review.googlesource.com/2863Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
- Completed implementation of round and hyperbolic trigonometry operations - Added a few more cases in op to string functions Change-Id: Ic09d228de8e4446a66152b70edc6a6bba511288a Reviewed-on: https://swiftshader-review.googlesource.com/2891Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 17 Apr, 2015 1 commit
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Greg Hartman authored
We can get intermittent compile errors with the current makefiles because the same .cpp is built from multiple Android.mk's. The normal way to resolve this is to use static libraries to hold the common files. Change-Id: Ifd39809dfac8c96a622b98ef83f31510b34461e4 Reviewed-on: https://swiftshader-review.googlesource.com/2890Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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