1. 02 Dec, 2015 2 commits
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  4. 26 Nov, 2015 1 commit
    • Floating point renderbuffer support · c8f95e8a
      Alexis Hetu authored
      It is now possible to use floating point renderbuffers and read
      the data back from them. The changes include:
      - Modified glReadPixels so that it always uses the blitter to
        copy the data to the external buffer.
      - Added new types to both Framebuffer and some utility functions.
      - Added the new ValidReadPixelsFormatType function to validate the
        glReadPixels format/type combo, which had a bit more
        possibilities than the RGBA/UNSIGNED BYTE combo previously used.
      
      Change-Id: I1726ea57c4f7aa85bf0ffa7f323dc6a16abc34ff
      Reviewed-on: https://swiftshader-review.googlesource.com/4260Tested-by: 's avatarAlexis Hétu <sugoi@google.com>
      Reviewed-by: 's avatarNicolas Capens <capn@google.com>
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