- 25 Apr, 2018 2 commits
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Jorge E. Moreira authored
Bug b/78194651 Change-Id: Iafe8728a3593b0bd48b9633261df4035d2e94117 Reviewed-on: https://swiftshader-review.googlesource.com/18668Reviewed-by:
Alexis Hétu <sugoi@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
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Takuto Ikuta authored
Bug: chromium:428099 Change-Id: Ib070a540a3ef245e2828b277dcdabd5b973322f0 Reviewed-on: https://swiftshader-review.googlesource.com/18688Tested-by:
Takuto Ikuta <tikuta@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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- 24 Apr, 2018 1 commit
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Alexis Hetu authored
The sampler was simply not declared in that case, as if the uniform was unused in the shader, so making sure structures containing samplers call samplerRegister solves this issue. It was working properly if the sampler was used anywhere else in the shader, but failed when the only use in the shader was being passed as an argument to a function through a containing structure. Added a unit test since this isn't covered by dEQP. Fixes 2 WebGL tests: conformance/glsl/bugs/sampler-array-struct-function-arg.html conformance/glsl/bugs/sampler-struct-function-arg.html Change-Id: I81767d7c6415de7aefefecffcc66265d944a94ab Reviewed-on: https://swiftshader-review.googlesource.com/18628Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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- 19 Apr, 2018 1 commit
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Alexis Hetu authored
When libEGL and either libGLESv2 or libGLES_CM are in a different folder from the executable's folder, libEGL wasn't successfully finding libGLESv2/libGLES_CM (or vice versa). Since these libraries are generally in the same folder, using the current library's folder as a starting location to find another library solves this issue. Change-Id: Ice9217411de4e269d511549411297b57fc1a4bbb Reviewed-on: https://swiftshader-review.googlesource.com/18548Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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- 18 Apr, 2018 1 commit
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Nicolas Capens authored
Fixes dEQP-EGL.functional.query_surface.* tests. Change-Id: I9d0d2dee83140613af24471d350777959ee37565 Reviewed-on: https://swiftshader-review.googlesource.com/18488Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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- 17 Apr, 2018 1 commit
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Nicolas Capens authored
This information is now part of internal structured metadata. Change-Id: Idb8c1ce256133d9857b96c2a3152e333606f4fbd Reviewed-on: https://swiftshader-review.googlesource.com/18568Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Corentin Wallez <cwallez@google.com>
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- 16 Apr, 2018 1 commit
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Nicolas Capens authored
Change-Id: Ic0a16ac68582e398a02eef722d52a77a1ebde877 Reviewed-on: https://swiftshader-review.googlesource.com/18508Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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- 13 Apr, 2018 1 commit
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Alexis Hetu authored
Currently, when overflowing the number of temporary registers allowed, SwiftShader will crash somewhere in the generated code. This cl adds an early check to prevent the crash and instead output an error message to the user. Bug chromium:814987 Change-Id: Idadda21ee14298662763d986ee1283a5114c1c01 Reviewed-on: https://swiftshader-review.googlesource.com/18388Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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- 12 Apr, 2018 1 commit
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David Rim authored
Calls to the EGL API from different threads may exit without releasing their current TLS storage. This patch adds a destructor to release them if they have not been released already. Prevents memory leakage in processes where many threads are created. Bug b/63434079 Bug swiftshader:80 Test: cts-tradefed run commandAndExit cts -m CtsMediaTestCases -t \ android.media.cts.DecodeAccuracyTest Change-Id: I6e94a6d04ce84b884571248ab89b3b1a4e71998b Reviewed-on: https://swiftshader-review.googlesource.com/18328Tested-by:David Rim <davidrim@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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- 10 Apr, 2018 7 commits
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Alexis Hetu authored
Adding a getPlane() function in order to not have the "plane" private member unused, which causes a warning and makes compilation fail. Change-Id: I3ec08d3439c7e8f3d4314f3b4864d12e9c34d6f4 Reviewed-on: https://swiftshader-review.googlesource.com/18468Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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Alexis Hetu authored
Added the missing libraries (CoreFoundation and IOSurface) to the CMakeLists.txt file. Change-Id: I6db6b3d2396f557296bbf670d152cc421b6727dd Reviewed-on: https://swiftshader-review.googlesource.com/18469Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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Nicolas Capens authored
Strict compilation requires symbols used in template functions to have been declared, which will be enforced in future compilers. Bug swiftshader:103 Change-Id: Ibfc05011b1a2938e958dfacf6792477362699dc6 Reviewed-on: https://swiftshader-review.googlesource.com/18448Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
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Greg Hartman authored
Bug b/75229322 Test: Local build of K Fixes build break ab/4660759 Change-Id: Ib2cb43594b331c4415650517df65e8ccd497f820 Reviewed-on: https://swiftshader-review.googlesource.com/18190Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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Greg Hartman authored
It's not safe to rely on LOCAL_MODULE_RELATIVE_PATH on all branches Cleaned up some unnecessary ifdef's Bug b/75229322 Test: Local build of K Fixes build break ab/4660124 Change-Id: I48d3400a2109cd5a2cf593e03f9e234f490c8252 Reviewed-on: https://swiftshader-review.googlesource.com/18189Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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Nicolas Capens authored
Android versions before M did not have: std::shared_ptr std::unique_ptr std::to_string This is fixed by extending stlport with custom implementations for these features. This works by using 'string' and 'memory' header files in a path searched before stlport itself, in which the new features are implemented, and including stport's original headers for all other functionality. Bug b/75229322 Change-Id: Icd05c072c366381155e086c3f14f805bc4f104d6 Reviewed-on: https://swiftshader-review.googlesource.com/18408Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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Greg Hartman authored
libnativebase and liblog_headers didn't exist until O MR1 Bug b/75229322 Test: Local builds K through P DP1 Change-Id: I07361e4ef8a98108536319428741554b937eda1a Reviewed-on: https://swiftshader-review.googlesource.com/17768Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
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- 09 Apr, 2018 3 commits
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Alexis Hetu authored
Added support for eglCreatePbufferFromClientBuffer(), using an IOSurface on MacOS, or just a straight buffer pointer on other platforms. Added new unit tests (IOSurfaceClientBufferTest class), which pass on both Windows and MacOS. Change-Id: I79a6b420d85fb1f3ae505e0c0067bad2e27510d4 Reviewed-on: https://swiftshader-review.googlesource.com/17168Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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Nicolas Capens authored
The array size is set using the value returned by arraySizeErrorCheck, even when an error occurred, so don't leave it uninitialized. Bug chromium:801648 Change-Id: If2af27c5f61dca2931796f1681dce61ab6a44341 Reviewed-on: https://swiftshader-review.googlesource.com/18368Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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Alexis Hetu authored
On MacOS, the BGRA format is used for framebuffers. Because of that, copying from the BGRA format must be allowed in the same places the RGBA format is allowed. This fixes the following WebGL test on MacOS: conformance/textures/misc/copy-tex-image-2d-formats.html Change-Id: I45c6b81a894dd8d55c4ab5cff0cf9ad1a08c8303 Reviewed-on: https://swiftshader-review.googlesource.com/18348Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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- 06 Apr, 2018 2 commits
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Alexis Hetu authored
The data pointer 'buffer->data()' was being used without the offset applied, which means we were using the wrong part of the index buffer when primitive restart is enabled. 'indices' should already contain the properly offset buffer pointer, so using it directly should work. Bug chromium:823096 Change-Id: If70634f63d40d8efde9b1336370c1a63b1faa19f Reviewed-on: https://swiftshader-review.googlesource.com/18268Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
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Greg Hartman authored
This cleans up a problem that was introduced by https://swiftshader-review.googlesource.com/17188 LOCAL_VENDOR_MODULE was first supported on O, so when we build SwiftShader on earlier branches the libraries land in /system. The fix in the Android.mk files would be complicated and would revert some of the cleanup, and would cause issues for 64 bit only builds. While it would be possible to extend the original approach, it just seems cleaner to check in /system at runtime. Bug b/76437145 Test: Local build and boot of Cloud Android N Change-Id: I86e0363a8cbd7b8f2ba744f14a67dfe457f3725f Reviewed-on: https://swiftshader-review.googlesource.com/18288Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
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- 04 Apr, 2018 1 commit
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Mustafa Çamurcu authored
Windows implementation for FrameBuffer needs priority over Ozone. When building Chrome for Windows using Ozone, since use_ozone=true, some required windows definitions don't get defined. Change-Id: I6b8475c036dc88f7e3cb118a7db286afc75857fe Reviewed-on: https://swiftshader-review.googlesource.com/17968Tested-by:
Mustafa Çamurcu <camurcu@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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- 29 Mar, 2018 1 commit
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Nicolas Capens authored
Bug chromium:825545 Change-Id: I37d6192bf65115938943f45d43e153196a7d569a Reviewed-on: https://swiftshader-review.googlesource.com/18128Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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- 27 Mar, 2018 2 commits
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Alexis Hetu authored
It seems like SwiftShader already supports surfaceless contexts properly in eglMakeCurrent, so we might as well expose the extension strings. Change-Id: I3c1b85296c46536df9a8bd754856d825307181d0 Reviewed-on: https://swiftshader-review.googlesource.com/17948Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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Nicolas Capens authored
This reverts commit 9869bedb. It broke 32-bit builds on Windows because GLsizeiptr and GLintptr are defined as different types (int vs. long) in gl2.h and glcorearb.h. See also https://github.com/KhronosGroup/OpenGL-Registry/issues/162 Change-Id: Ia7bd4accb1671529ce6da6849a1df76dceddcdee Reviewed-on: https://swiftshader-review.googlesource.com/18068Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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- 26 Mar, 2018 8 commits
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Nicolas Capens authored
Change-Id: Ifeee2d5c637586e6b843080aaceb446bd0b5af11 Reviewed-on: https://swiftshader-review.googlesource.com/18048Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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Nicolas Capens authored
Convert packed types to the next greater non-packed component type. Specifically, when the red component has fewer than 8 bits, use the corresponding sized internal format with 8-bit components. Note that this is still not fully compliant. The OpenGL ES 3.0 spec section 3.8.5 states that: If internalformat is unsized, the internal format of the new texel array is determined by the following rules, applied in order. If an effective internal format exists that has 1. the same component sizes as, 2. component sizes greater than or equal to, or 3. component sizes smaller than or equal to those of the source buffer’s effective internal format (for all matching components in internalformat), that format is chosen for the new image array, and this is also the new texel array’s effective internal format. This means that in theory when copying an RGBA4 framebuffer into an RGB texture, the effective internal format should be RGB565, not RGB8. However, dEQP does not enforce this, and ANGLE always assumes UNSIGNED_BYTE components. Change-Id: Id243b963779108e205c275499ddfb6e041a873d6 Reviewed-on: https://swiftshader-review.googlesource.com/17969Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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Nicolas Capens authored
Change-Id: I5be0cc629477b6cfb3ede6b4484f067d1c30b0ec Reviewed-on: https://swiftshader-review.googlesource.com/17929Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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Nicolas Capens authored
When a pixel unpack buffer is bound, glTexImage calls interpret the <pixels> parameter as an offset into the pixel buffer. We weren't validating that the accessed data falls within the buffer, when taking the offset into account. Bug chromium:822976 Change-Id: I3ab23e3b135fd4ad1e55555eec95d584684f5d82 Reviewed-on: https://swiftshader-review.googlesource.com/17928Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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Nicolas Capens authored
Fixing https://github.com/KhronosGroup/OpenGL-Registry/pull/149 enabled including desktop OpenGL headers without conflicts, so we no longer have to define enums for ARB extensions ourselves. Change-Id: Ifa05112f1e1d21bb8a22b83519babbbb3e4d6462 Reviewed-on: https://swiftshader-review.googlesource.com/17909Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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Nicolas Capens authored
Using revision https://github.com/KhronosGroup/OpenGL-Registry/commit/6565c242fbdad6258a73f506b0baa61f62edd67c Change-Id: I0e48ff5d700a2f21c9b52f992e90ca37b9800630 Reviewed-on: https://swiftshader-review.googlesource.com/17908Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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Alexis Hetu authored
When the external buffer is the one that is dirty, avoid a useless copy from external to internal before fast clearing the buffer by clearing the external buffer directly. Change-Id: I469243ba8a2b8617f9a0f8b6e2a089f667b8ae63 Reviewed-on: https://swiftshader-review.googlesource.com/18033Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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Alexis Hetu authored
When clearing a multisampled buffer, the reactor blitter was only clearing the first sample. This cl makes the reactor blitter effectively clear all samples of a multisampled buffer. Change-Id: I7ce1af401bf537fe85e1c8393a2c57144641ad8e Reviewed-on: https://swiftshader-review.googlesource.com/18032Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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- 21 Mar, 2018 1 commit
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Nicolas Capens authored
Bug swiftshader:99 Bug chromium:820461 Change-Id: I2232c27d57aedff03293b37607f97ead56c056c9 Reviewed-on: https://swiftshader-review.googlesource.com/17808Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
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- 20 Mar, 2018 5 commits
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Alexis Hetu authored
On MacOS, libraries have a couple of minor issues and, as a safety, let's make sure no other library than the required library is loaded. Change-Id: I376b77b3cf3f635ff57c12ccde2b9e84d4105adc Reviewed-on: https://swiftshader-review.googlesource.com/17888Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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Nicolas Capens authored
Change-Id: Ib6e656a7913cf245c73c096376241f6e1f567b6b Reviewed-on: https://swiftshader-review.googlesource.com/17869Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
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Nicolas Capens authored
Change-Id: I7388b3f5d17e35e55726797ba40631fd8590fb24 Reviewed-on: https://swiftshader-review.googlesource.com/17868Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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Nicolas Capens authored
Change-Id: I501b72e5d33b26075488c0af999713c192c4ac0b Reviewed-on: https://swiftshader-review.googlesource.com/17848Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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Nicolas Capens authored
Bug b/75778024 Change-Id: Idf17c094ef858b3712839ffe335dc943cd0bd084 Reviewed-on: https://swiftshader-review.googlesource.com/17828Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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- 16 Mar, 2018 1 commit
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Nicolas Capens authored
Change-Id: I92c4c203433c8dc92887c5470631926c3cac1d27 Reviewed-on: https://swiftshader-review.googlesource.com/17788Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
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