1. 14 Apr, 2021 13 commits
  2. 13 Apr, 2021 26 commits
  3. 12 Apr, 2021 1 commit
    • Reland "Fix multithreaded crash on draw commands on D3D11 backend." · fdba40fe
      Doug Horn authored
      This is a reland of 8b9889bf
      
      The previous CL relied on a define which now only exists in
      a specific gn configuration. This reland removes D3D11 as a
      multithread-supported platform in the test configuration.
      
      Original change's description:
      > Fix multithreaded crash on draw commands on D3D11 backend.
      >
      > A crash can occur if thread A is executing eglDestroyContext while
      > thread B issues a draw call, if the threads are interleaved in such a
      > manner that a makeCurrent occurs without triggering a change to the
      > global context and a dirtyAllState call. We handle that case by
      > explicitly making current the proper contexts in the eglDestroyContext
      > call.
      >
      > A test has been added that triggers a crash without this fix when
      > running on the D3D11 backend. In addition, all of MultithreadingTest
      > is enabled for the D3D11 backend.
      >
      > Test: Ran MultithreadingTest. Test exhibits a crash before this
      > change, and does not after this change. Also ran:
      >     dEQP-EGL.functional.sharing.gles2.multithread.*
      >     dEQP-EGL.functional.multithread.*
      >
      > Bug: b/183756357
      > Change-Id: Ic6f76a062868b2f3b4e60d29dc087ec180bfb7cd
      > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2798591
      > Reviewed-by: Geoff Lang <geofflang@chromium.org>
      > Reviewed-by: Jamie Madill <jmadill@chromium.org>
      > Commit-Queue: Doug Horn <doughorn@google.com>
      
      Bug: b/183756357
      Change-Id: I5be9a011ea99a69730eddc9e4da23bcf92ed3bf2
      Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815243Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
      Commit-Queue: Doug Horn <doughorn@google.com>