- 28 Jun, 2019 2 commits
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Fei Yang authored
1. Use vkMergePipelineCaches in eglSetBlobCacheFuncsANDROID as blob cache callbacks are set after eglInititalize. 2. Use a more proper way to save the cache data to disk. Bug: angleproject:3318 Change-Id: Ieb5d10ab93e7afb2aab4446b387d7f36c878a686 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1559671Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
We can use output_name instead of repeating the libs suffix in the GN files. Bug: angleproject:3611 Change-Id: Ic87c1378aac8be8e1aec695ddbe5c8ec2ed3187b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678403 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Tim Van Patten <timvp@google.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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- 27 Jun, 2019 12 commits
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Jonah Ryan-Davis authored
Before enabling gles31 vulkan tests on the bots, there are some test expectations that must be updated. Bug: 3521 Change-Id: If48cad3d7405cc331e133bf80f62b34d33504c66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1680066Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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Shahbaz Youssefi authored
In ES 3.0 and 3.1, only non-indexed GL_POINTS, GL_LINES and GL_TRIANGLES is supported for transform feedback. Without tessellation and geometry shaders, we can calculate the exact location where each vertex transform output should be written on the CPU, and have each vertex shader invocation write its data separately to the appropriate location in the buffer. This depends on the vertexPipelineStoresAndAtomics Vulkan feature. Bug: angleproject:3205 Change-Id: I68ccbb80aece597cf20c557a0aee842360fea593 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1645678 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Geoff Lang authored
External textures are often not renderable for the CPU readback path. Instead, copy them into a renderable texture and then read them back. BUG=906724 Change-Id: I61bd0a9d51c4b24e1d285b5f1883e01ccb53ebea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1680053 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org>
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Yuly Novikov authored
on Linux Intel GL. Wrongly skipped Texture2DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions in previous CL. Bug: angleproject:2782 Change-Id: Ifb54f394f7c7b953365bd04b93231a6880f709f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1680844Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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Yunchao He authored
Bug: angleproject:1958 Change-Id: I52787100fbc9a24b025393eafdede34750c4ca7e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678732Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This test might not specifically be flaky. The crash we saw might have been related to underlying flakiness in the NVIDIA config. We can try removing the flaky suppression and watching the bots for any failures. Bug: angleproject:3328 Change-Id: I73f7c104c87759fc17db7e97bd9e0e299cf1fe7b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1680052Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This can be used to convert them to strings for debugging. It can also be helpful for frame capture and replay. Currently the enums are output as GLenum values. Bug: angleproject:3611 Change-Id: Ifcd04449e0ef61e125e0db65aa0dcc2bf48b38ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678399Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Tim Van Patten authored
Add NaN support to Float32ToFloat16. This follows Dawn's implementation: https://dawn-review.googlesource.com/c/dawn/+/8361 Bug: 3612 Test: angle_unittests Change-Id: I624bee2fc48c46b8a69cd38654679ac3cbd7c09f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678407 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Shahbaz Youssefi authored
Bug: angleproject:3520 Bug: angleproject:3521 Change-Id: I49d67cae0bba3e147c7a83c10e09fe1ee5ff0824 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678400Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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Chris Dalton authored
Bug: angleproject:3617 Bug: skia:9214 Change-Id: I11f4e845095cc1ebcbc2717682e945bcf2bb67e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679631Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/dfcb5a1e1042..6ccb52b86492 Created with: gclient setdep -r ./third_party/spirv-tools/src@6ccb52b86492 The AutoRoll server is located here: https://autoroll.skia.org/r/spirv-tools-angle-autoroll Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md If the roll is causing failures, please contact the current sheriff, who should be CC'd on the roll, and stop the roller if necessary. TBR=syoussefi@google.com Change-Id: I791443a678703c6876b7e27131869e5b25b7385f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1680290Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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Yuly Novikov authored
Failing: MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_c MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_c MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cs MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_s MaskedScissoredClearTest.Test/ES2_OpenGL_clear_d MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_s MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_c MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_c MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cs MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_s MaskedScissoredClearTest.Test/ES3_OpenGL_clear_d MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_s BlitFramebufferTest.MultisampleDepthClear/ES3_OpenGL DrawBuffersTest.FirstHalfNULL/ES2_Vulkan DrawBuffersTest.Gaps/ES2_Vulkan WebGLCompatibilityTest.DrawBuffers/ES2_Vulkan Crashing: Texture3DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL Bug: angleproject:2782, angleproject:3614, angleproject:3616 Change-Id: Ib9bc72d8fd050ba1db1269d5fb3b38e80636211e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679630Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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- 26 Jun, 2019 10 commits
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Jamie Madill authored
This should prevent applications that use a lot of updates from getting bottlenecked on buffer and descriptor set updates. Bug: angleproject:3504 Change-Id: I8fc88b5f13858b8858d88f7e6f43af022c3f6a75 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1647030 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org>
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Shahbaz Youssefi authored
Bug: angleproject:3520 Change-Id: I1f34717e6efaf4a6371c345d892922e598e871bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1676552Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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Jamie Madill authored
This adds a free list to the dynamic buffer storage. Buffers are added to the free list when the retained buffers are released. They are taken from the free list when we allocate a new buffer. We only allocate a new buffer in the ring when we run out of free buffers. This reduces the amount of time we spend in allocation for frequent updates. Now that we're recycling buffers inside of DynamicBuffer we also need to be a bit more careful about when we allow ourselves to reuse them. If they're still in use by the GPU we should not try to modify them. Bug: angleproject:3082 Change-Id: Ibee5a7e2fe4a17f4a2f7af6bc6bcce54bdc413c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646548 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Tobin Ehlis <tobine@google.com>
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Tim Van Patten authored
VAO support is present, so this is just enabling the necessary testing. The tests being skipped are being worked on with issue 3193, which is adding support for integer values. Bug: angleproject:3207 Test: VertexAttributeTest end2end tests Change-Id: Ic0bbcc0e05673aece203e93d8765ac8e90dc6a59 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1672445Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
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Jamie Madill authored
This will allow us to more easily create a white box test that sets a very small initial size for a dynamic buffer. Bug: angleproject:3082 Change-Id: Ic02bbee83ee8e0f4bfe182e9448c2ce60dea66d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1667645 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Tobin Ehlis <tobine@google.com>
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Shahbaz Youssefi authored
Bug: angleproject:3205 Change-Id: Id8c1de49d2201ea331e5f5223c88144db5fadbb3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1665354Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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Anders Leino authored
Some NVIDIA D3D11 drivers are buggy and interprets the level passed to GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip. This affects the implementation of the imageSize function in the D3D11 backend. Bug: angleproject:3100 Change-Id: I1e48f5df5e40caf49a4d07662aec587e98cf8388 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1677206Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Shahbaz Youssefi authored
The check in addReadDependency to avoid setting self-dependencies was causing the barrier set in `copySubData` to be potentially set earlier than the buffer's previous usage. This change allows buffer self-dependencies to be handled especially. Bug: angleproject:3194 Change-Id: I08f2c39f420f020ad5faa9735193e6b7142fa756 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1670952 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang/+log/f9d08a25fbe1..4162de4bbfc5 Created with: gclient setdep -r ./third_party/glslang/src@4162de4bbfc5 The AutoRoll server is located here: https://autoroll.skia.org/r/glslang-angle-autoroll Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md If the roll is causing failures, please contact the current sheriff, who should be CC'd on the roll, and stop the roller if necessary. TBR=syoussefi@google.com Change-Id: I03bb4c5cf03e37db4109f5fe7c7412e27c4fad53 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1677697Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/df86bb44fe47..dfcb5a1e1042 Created with: gclient setdep -r ./third_party/spirv-tools/src@dfcb5a1e1042 The AutoRoll server is located here: https://autoroll.skia.org/r/spirv-tools-angle-autoroll Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md If the roll is causing failures, please contact the current sheriff, who should be CC'd on the roll, and stop the roller if necessary. TBR=syoussefi@google.com Change-Id: I4a01fff43331aa2d3bafbc4aa428e3e8ef684266 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1677698Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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- 25 Jun, 2019 8 commits
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Ian Elliott authored
Sub-divide one of the big SKIP lines into more-fine-grain SKIP and FAIL lines, based on current top-of-tree status. Bug: angleproject:3190 Change-Id: I50ac559a5b44c06b8e525d10efe3ff1b24350d6d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1676406Reviewed-by:
Cody Northrop <cnorthrop@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
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Geoff Lang authored
BUG=angleproject:3559 Change-Id: Ib57b40d6f6b488549c5746a4e2d40e6fba6bcd4f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1676306Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Shahbaz Youssefi authored
Previously, only read-only layouts skipped same-layout transition. This is extended to color attachment and depth/stencil attachment layouts as well. On Nvidia+Linux, this does reduce the number of barriers in the Draw* benchmarks, though there's no visible CPU-side performance difference. GPU time is not measured in these tests, but it's possible that the driver already skips such transitions (i.e. this only saves us from recording an ineffective transition). Additionally, transfer dst and shader write same-layout transitions are turned into an execution barrier instead of a memory barrier to avoid an unnecessary flush. Currently, this particularly affects texture upload, and shows a 10% improvement in TextureUploadSubImageBenchmark. Note that this optimization is temporarily disabled due to a bug in the windows AMD driver. Bug: angleproject:3347 Change-Id: I7dc9d0b5dd2ad87ec19ae13277b330438038519f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1659149Reviewed-by:
Tobin Ehlis <tobine@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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shrekshao authored
HLSL adds a unique id suffix to user defined variable and these numbers are currently hardcoded in tests. It could easily fail if new tokens are added to angle builtin variables. Introduce C++11 regex feature into the foundInHLSLCode to avoid over strict tests. Bug: angleproject:3551 Change-Id: Ia3052afec667a7ac11198be31b5c1d03c856a723 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1670581Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
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Geoff Lang authored
Chrome uses regular texture uploads on all platforms except OpenGL on Mac to do robust resource init for textures because multiple bugs have been observed with texture corruption. BUG=883276 BUG=882580 BUG=941620 Change-Id: I5fcd6862147822a08c7533e6a6a9277223034ebd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1669104Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Geoff Lang authored
ValidateSamplerParameterBase is called with both const and non-const parameter pointers which caused our explicit template instantiations to not cover all cases resulting in link errors. Force the parameters to always be const so that our instantiations cover everything. BUG=angleproject:3555 Change-Id: Ibf92572ba80a689c75dcdc70e5153d9941da76f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1676305Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Qin Jiajia authored
Bug: angleproject:3548 Change-Id: Idd273cdfff5f175399dcc46bd40db52d6f4163b0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1666909Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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Qin Jiajia authored
The error happens when a RWTexture is used in shader. However, there is no resource binding to it. We should clear the corresponding UAV in case the previous view type is a bufer not a texture. Meanwhile, this patch removes clearSRVs/clearUAVs since we use unsetConflictingSRVs/unsetConflictingUAVs to do the similar thing. Bug: angleproject:3512, angleproject:3548 Change-Id: I01752bb9bc6aca5b767599639c4dc613b4e2e2d2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1662017Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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- 24 Jun, 2019 2 commits
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Tibor Goldschwendt authored
Bug: 891996 Change-Id: I64381bea1bcbddb76748dd03c7caaf2f5360e1ed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1674258Reviewed-by:
Cody Northrop <cnorthrop@google.com> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/7c294608ca19..df86bb44fe47 Created with: gclient setdep -r ./third_party/spirv-tools/src@df86bb44fe47 The AutoRoll server is located here: https://autoroll.skia.org/r/spirv-tools-angle-autoroll Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md If the roll is causing failures, please contact the current sheriff, who should be CC'd on the roll, and stop the roller if necessary. TBR=jonahr@google.com Change-Id: I04e0b7ee52f1c981eb42d20dcd045eff4812c1f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1673826Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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- 21 Jun, 2019 6 commits
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Jamie Madill authored
We could expand this functionality in the future to only update the pipeline when a signficiant bit of pipeline state changes. For now this is mostly a proof of concept. Significantly improves performance in the textures microbenchmark. Bug: angleproject:3117 Change-Id: I3957dd2f08d7d89694f94ddbe45eeeeb620bac0a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1650790Reviewed-by:
Tobin Ehlis <tobine@google.com> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Tim Van Patten authored
The call to abi::__cxa_demangle() with too small of a char[] can cause segfaults or hangs. This change increases the array from 256 to 4096. Bug: angleproject:3553 Test: Verify validation layers don't segfault/hang Change-Id: I6704ff00bfab62c99eb288f803ccda35a037dd9d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1670580Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
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James Dong authored
In GLES 3.0, depth textures where changed to behave like RED textures, but in GLES 2.0 with ARB/OES_depth_texture, they were treated as luminance textures. This change produces the expected behavior on GLES 2.0 for the GL backend and on GLES 3.0 for the Vulkan backend. Bug: angleproject:3540 Change-Id: Iad6b4e03cf947b27eb97dbb10419bc8bcdb11024 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1666363Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: James Dong <dongja@google.com>
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Geoff Lang authored
Android devices will often fail to allocate textures this large and it is prefereable to return an error from ANGLE instead of losing the context due to an out of memory error. This mirrors the limits Chrome applies with the max_texture_size_limit_4096 and max_msaa_sample_count_4 workarounds that are broadly applied to Android. BUG=882580 Change-Id: I63890baa8712f13b37c607fa475432e67e9384a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1351357 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com>
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Geoff Lang authored
This workaround is always enabled in Chrome, do the same in ANGLE. BUG=882580 Change-Id: I2c01f34a589b07bd0035d7408be884f7a51b1706 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1666699Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Tobin Ehlis authored
Bug: chromium:977330 Change-Id: I25b2ac11b8ee9b5c084bd828a4d0ddf2b8c1b3eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1670092 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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