- 08 Aug, 2019 4 commits
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James Darpinian authored
Originally disabled in https://crrev.com/c/1738438. Bug: angleproject:1459 Change-Id: I95172dc95a5d3e9d838c542ee6bcfb2338ffc9a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1743078 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Shahbaz Youssefi authored
Two values were retrieved from quad neighbors; layer and ma. The value of ma was retrieved as the helper invocations would otherwise have a different value as the major axis. This change makes the helpers rechoose ma based on the layer, which removes a number of subgroup operations. This is also more precise as the major axis value could be slightly different from the neighbor. Bug: angleproject:3732 Change-Id: I3c8ca724e91c52ca2f7edc03bb0e5dca67610ff4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1742215Reviewed-by:
Tobin Ehlis <tobine@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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Kimmo Kinnunen authored
The test contained bugs which made it fail on multiple platforms. After mapping SSBO, access the data with GLuint instead of GLboolean. The elements in the SSBO are 4 machine units, even though the SSB talks about bools. A bvec2 declared after bool in the SSB has alignment requirements. The test asserts that a shader written result is zero. In this case it needs to initialize the result buffer to non-zero in order to prove that the shader put the zero there. Bug: angleproject:3749, angleproject:1951 Change-Id: Iad8301be7f9e9df6bbed6b390d9c415d4e437c1a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738909 Commit-Queue: Kimmo Kinnunen FI <kkinnunen@nvidia.com> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/698b56a8f024..b029d3697ea3 Created with: gclient setdep -r ./third_party/spirv-tools/src@b029d3697ea3 The AutoRoll server is located here: https://autoroll.skia.org/r/spirv-tools-angle-autoroll Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md If the roll is causing failures, please contact the current sheriff, who should be CC'd on the roll, and stop the roller if necessary. Bug: None TBR=ynovikov@chromium.org Change-Id: I25c62c4e6f905331fb658ab2b1cb2f5556bd3513 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1743588Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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- 07 Aug, 2019 8 commits
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Yuly Novikov authored
on Win NVIDIA D3D11. Due to flaky timeout. Bug: angleproject:3786 Change-Id: I9881dcf4bcb2c958c7e5d26cba635d9cf3ff7f1a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1743050 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Robert Iannucci authored
Bug: 973721 Change-Id: Iaead721362a0d19912f0d365654c613ff861c842 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1742543Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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James Darpinian authored
WebKit compiles with -Wglobal-constructors, so they want this. I decided to do -Wexit-time-destructors at the same time. Bug: angleproject:3439 Bug: angleproject:1459 Change-Id: I4b44ae4f8e6f066e07dc7f9f6ced9a5d49dc8f8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738438 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This will allow frame capture/replay to more easily emulate object handle manipulation. It also provides a bit of type safety. Also generalizes ResourceMap to handle non-GLuint IDs. Bug: angleproject:3611 Change-Id: I174fd260f326e0dbe2aca3f818215c91d82cf48c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706559 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Shahbaz Youssefi authored
In GLSL, a cube texture is sampled with one of textureCube* functions. This function takes a 3D coordinate which is a vector from the center of the cube and identifies a direction to sample from. GLES2.0 has the following table that translates this 3D coordinate (Rx, Ry, Rz) to a face and ST coordinates within that face. This table can be found in Section 3.7.5 (Cube Map Texture Selection). A compiler pass is implemented in ANGLE that replaces samplerCube declarations with a sampler2DArray. The textureCube* functions are replaced with the corresponding texture* functions with the translated coordinates according to that table. Gradients provided to textureCubeGrad are translated using the same formulae, which is not precise but the spec specifies this projection to be implementation dependent. Helper invocations enabled through WQM (whole quad mode) cause a nuisance in that the extrapolated varyings used as coordinates in a textureCube call could have a different major axis (and therefore face) from the non-helper invocations that lie within the geometry. subgroupQuadSwap* operations are used in conjunction with gl_HelperInvocation to make sure the helper threads calculate texture UVs in the same face as the non-helper invocations. Bug: angleproject:3300 Bug: angleproject:3240 Bug: angleproject:3243 Bug: angleproject:3732 Change-Id: I0cb6a9b1f2e1e6a392b5baca1c7118ed1c502ccf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715977Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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Clemen Deng authored
gen_builtin_symbols.py uses a vpython module to generate a perfect hash function Also seeded the perfect hash function to make it deterministic Bug: angleproject:3747 Change-Id: I660fe71bd6b2213be9d4ccc2f68641637a49a047 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738747 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Kimmo Kinnunen authored
Unskip ShaderStorageBufferTest tests that reference bug angleproject:2990, the bug is marked fixed and the tests pass. Bug: angleproject:2990 Change-Id: I378f648baa1caf44c5e5280c1580abaefcbe6cba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1742146 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Dustin Green authored
Bug: None Change-Id: I524d9c97ebe0f58487bff47631ffc68073f665f4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740871Reviewed-by:
Michael Spang <spang@chromium.org> Commit-Queue: Michael Spang <spang@chromium.org>
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- 06 Aug, 2019 8 commits
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Jamie Madill authored
This reduces the code duplication in this json file. It should make the packed enum map easier to maintain going forward as we add more entry point permutations. Bug: angleproject:3611 Change-Id: Ideab630584f0a41892262660fc1e0aedcc5dd639 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736126Reviewed-by:
Tim Van Patten <timvp@google.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Ian Elliott authored
A boolean was hard-coded to false to disable the use of GL_UNPACK_SKIP_IMAGES disabled in ImageHelper::stageSubresourceUpdate() (I assume because 3D textures wasn't yet supported). The boolean is now set based on type type of the texture. Bug: angleproject:3781 Change-Id: I09d9fd142cceb3bebfa341fd0ff9179241c61a9c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738433Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
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Shahbaz Youssefi authored
A generic "retyper" class is extracted out of the atomic counter retype code to be used with coverting samplerCube to sampler2DArray for seamful cubemap sampling emulation. Bug: angleproject:3732 Change-Id: I8b5f835125b9513afcfe7baeea48afaf1299a027 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1733807 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Tim Van Patten <timvp@google.com>
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Jiacheng Lu authored
Previously transient CommandPool is used for CommandBuffer allocation, it is created and destroyed per frame. However, profiling found that CommandPool destroy is very inefficient. So this commit removed the previous logic and use two preallocated resetable CommandPools (One for Primary and One for Secondary) Bug: angleproject:3508 Change-Id: I8b36f2738b082811c3177935c61b10e01acb6947 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1648667 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Shahbaz Youssefi authored
GLES doesn't require any implementation-specified alignment requirement for atomic counter buffers. They are emulated with Vulkan storage buffers, which do have restrictions. The storage buffers are bound at aligned offsets, and the remaining offsets are passed to the shader as uniform values. This means that the driver uniforms are now also bound to the compute pipeline. Bug: angleproject:3566 Change-Id: I1a3429438f76d95e33cb5c6ef2c9370a10d900d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713095 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Tim Van Patten authored
The following tests are failing on 64b Pixel 2 devices: KHR-GLES2.texture_3d.compressed_texture.rgba_astc_8x6_khr KHR-GLES2.texture_3d.compressed_texture.srgb8_alpha8_astc_8x6_khr These will be marked "SKIP" while the failures are investigated. Bug: angleproject:3779 Test: angle_deqp_khr_gles2_tests Change-Id: Idd5ebd992cd2d0b459a9eec0f2960265248700b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1739486 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org>
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Ian Elliott authored
Now that PBOs are implemented, expose the NVIDIA PBO extension. Bug: angleproject:3233 Change-Id: Ie69e49fb0cefad7b55abcc57b2cb3284c196b158 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1737277Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Mohan Maiya <m.maiya@samsung.com> Reviewed-by:
Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
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angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/4f14b4c8cc25..698b56a8f024 Created with: gclient setdep -r ./third_party/spirv-tools/src@698b56a8f024 The AutoRoll server is located here: https://autoroll.skia.org/r/spirv-tools-angle-autoroll Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md If the roll is causing failures, please contact the current sheriff, who should be CC'd on the roll, and stop the roller if necessary. Bug: None TBR=ynovikov@chromium.org Change-Id: I2f060affd28ad48d0bd6ceb283cbe71f669d5d35 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738326Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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- 05 Aug, 2019 10 commits
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Tim Van Patten authored
The following tests are failing on 64b Pixel 2 devices: KHR-GLES2.texture_3d.compressed_texture.rgba_astc_8x6_khr KHR-GLES2.texture_3d.compressed_texture.srgb8_alpha8_astc_8x6_khr These will be marked "FAIL" while the failures are investigated. Bug: angleproject:3779 Test: angle_deqp_khr_gles2_tests Change-Id: I6248833e3c136123a41fafa24f4f528060fc016d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1737099Reviewed-by:
Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
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Jiacheng Lu authored
1. Add tests ensuring VBO binding with format requiring conversion in vulkan backend is converted correctly after binding and offset changes. 2. Add tests ensuring VBO binding switching between CPU and GPU handles correctly in vulkan. As for vulkan, it transfers CPU side memory into tightly packed buffer and may causing a stride change. Bug: angleproject:3256 Change-Id: I5d9d78670b28bec286b96d3b6a9c6211da3f3d9b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1716614 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jiacheng Lu authored
Add functionality to capture GLenum and GLbitfield parameters as enum names instead of values. Bug: angleproject:3611 Change-Id: I7ddc21093d44d1480b205563f30d89f82779b1f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724460 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This should save on a few string comparisons. This CL also adds a helper function that converts from an entry point enum ID to a string entry point name. Bug: angleproject:3611 Change-Id: I47434235ca25203ef1d6814897d81afab444a7fd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1719065 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Shahbaz Youssefi authored
dEQP assumes there are more than one atomic counter buffers available. This is technically not a requirement by the standard, but nevertheless could be what applications expect as well. This change adds support for multiple atomic counter buffer bindings. This is done by declaring an array of storage buffers for the atomic counter buffers (instead of declaring only one) and passing the (binding, offset) pair around to functions instead of just the offset. The atomic counter is found by indexing `binding` into the storage buffer array first before indexing `offset` into its `uint[]`. ProgramVk's default uniform collection is also fixed not to include atomic counter uniforms. A remaining issue is that atomic counter buffer offsets don't have alignment requirements in GLES, but Vulkan does for storage buffers. Similar to emulated transform feedback buffer offsets, these should be sent to the shader through uniform values. This will be done in a follow up change. Bug: angleproject:3566 Change-Id: I5600225c24c38f1a8ecf5c64388073055733197d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707931 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Ian Elliott authored
Some of this set of expectation-file changes are due to PBO implementation. Bug: angleproject:3628 Bug: angleproject:3455 Bug: angleproject:3209 Bug: angleproject:3210 Change-Id: Ie74913f22600b967c2a239f8a6452f9a99b2a00a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736134Reviewed-by:
Cody Northrop <cnorthrop@google.com> Reviewed-by:
Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
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Jamie Madill authored
This will allow us to record resource IDs as they are created and bound to OpenGL. This in turn will enable implementing mid-execution capture. Bug: angleproject:3611 Change-Id: I9f12eb0025d90ad86327cf5181efd831662c2e3f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706562Reviewed-by:
Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Clemen Deng authored
The script currently takes ~4 minutes to run Using this module instead of manually hashing will improve runtime significantly Bug: angleproject:3747 Change-Id: I7e2d2ef5bbfd136b0299d571e0acc11f334c80b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724667 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang/+log/a0eb5efd2bad..3cea2e5882e3 Created with: gclient setdep -r ./third_party/glslang/src@3cea2e5882e3 The AutoRoll server is located here: https://autoroll.skia.org/r/glslang-angle-autoroll Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md If the roll is causing failures, please contact the current sheriff, who should be CC'd on the roll, and stop the roller if necessary. Bug: None TBR=geofflang@google.com Change-Id: I11d337682184083a98cdea36ed94441897250c74 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736398Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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angle-autoroll authored
https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/0b70972a29c7..4f14b4c8cc25 Created with: gclient setdep -r ./third_party/spirv-tools/src@4f14b4c8cc25 The AutoRoll server is located here: https://autoroll.skia.org/r/spirv-tools-angle-autoroll Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md If the roll is causing failures, please contact the current sheriff, who should be CC'd on the roll, and stop the roller if necessary. Bug: None TBR=geofflang@google.com Change-Id: If2f37d2752f5e32b85081df915fdfa541872df4a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736399Reviewed-by:
angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
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- 03 Aug, 2019 5 commits
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Ian Elliott authored
This contains support for both pixel unpack buffers (i.e. for glTex*Image*) and pixel pack buffers (i.e. for glReadPixels). Bug: angleproject:3209 Bug: angleproject:3210 Change-Id: I077cccbffb96fb5f0198922bc7c1850a7eb3f616 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1723096 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Mohan Maiya authored
Framebuffers previously assumed a readPixels buffer alignment of 4 bytes, which causes issues when attempting to read with a format larger than 4 bytes per pixel. Change the default alignment to match the size of the largest know Vulkan format Bug: angleproject:3731 Change-Id: I6cd26a99e6f3b2f30084d403630c17f51a0ecedf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1727731 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org>
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Ian Elliott authored
Bug: angleproject:3628 Change-Id: Idbb889165069d2ac45394b38cf44fad8c11bd910 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1733417Reviewed-by:
Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
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Rafael Cintron authored
If the device for the texture does not match mDevice, we early out of the method without releasing textureDevice. Fixed by adding DynamicCastComObjectToComPtr and using angle::ComPtr Bug: angleproject:3761 Change-Id: Id4ef9231f8a91c30e326520132af693d51047c7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1730175 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Yuly Novikov authored
Splits Windows CQ bots into 32 and 64 bit. Update changed dEQP bot names. Bug: 988833 Change-Id: I4cbb8836ca03b781ccd4c3f6059620bb2c97855e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1732671Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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- 02 Aug, 2019 5 commits
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Tim Van Patten authored
Enable ASTC 3D textures. ETC are still unsupported, since dEQP fails if we indicate support. Bug: angleproject:3188 Test: dEQP.KHR_GLES2/texture_3d_compressed_texture_*astc* Test: dEQP.KHR_GLES2/texture_3d_compressed_texture_negative_compressed_tex_image Change-Id: I8559ae42d19e63fdf96ea7a49f2d7e3d5098771c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1723094Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
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Hyunchang Kim authored
Expose GLES 3.0 feature of half_float vertex on GLES 2.0 as an extension. Bug: angleproject:3191 Test: dEQP-GLES2.capability.extensions.vertex_data_formats.GL_OES_vertex_half_float Change-Id: Ia093b66f9c32c81946b2cbc15ff227baea4bfb02 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1728749Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Tim Van Patten authored
It is possible to render to a framebuffer object that has no attachments. However, the rasterization of primitives is always based on the area and characteristics of the bound framebuffer. These characteristics (size, number of samples, etc.) would normally be defined by the attached images. If no images are attached, these characteristics are defined by their default values. Bug: angleproject:3579 Test: dEQP-GLES31.functional.fbo.*no_attachments* Test: dEQP-GLES31.functional.state_query.framebuffer_default.* Change-Id: I9580b924ac810db573cd8df96273fbb01bbb1f73 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1690688Reviewed-by:
Tim Van Patten <timvp@google.com> Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
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Shahbaz Youssefi authored
This function already calls a finishToSerial(), which waits only for the last submission in which the buffer was used to finish. There is no need to call finish() beforehands. Bug: angleproject:3213 Change-Id: I410adb80a630ff9a1cba8f7202cf002a7ea5f87b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1731551Reviewed-by:
Ian Elliott <ianelliott@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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Jiacheng Lu authored
VkFence is intended to be recycled after used up, however, there is one place that VkFence get destroyed directly after usage due to an implementation flaw. This CL fixed it up. Bug: angleproject:3556 Change-Id: I9ee44556329b9cee39ccdfef540f3c1b5180cd36 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1731575Reviewed-by:
Tobin Ehlis <tobine@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
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