1. 05 Aug, 2015 2 commits
  2. 04 Aug, 2015 4 commits
  3. 03 Aug, 2015 6 commits
  4. 31 Jul, 2015 3 commits
  5. 30 Jul, 2015 3 commits
  6. 29 Jul, 2015 7 commits
  7. 28 Jul, 2015 4 commits
  8. 27 Jul, 2015 9 commits
  9. 25 Jul, 2015 1 commit
  10. 24 Jul, 2015 1 commit
    • Always use sized internal formats for textures in TextureGL. · 8d8044f7
      Geoff Lang authored
      On desktop GL, using an internal format of GL_RGBA produces GL_RGBA8
      textures even if format is set to GL_FLOAT.  Use sized internal formats
      whenever possible to ensure that the internal format of the texture is
      the expected format.
      
      Fixes:
       * conformance/extensions/oes-texture-float-with-image-data.htm
       * conformance/extensions/oes-texture-float-with-image.html
       * conformance/extensions/oes-texture-float.html
       * conformance/extensions/oes-texture-half-float-linear.html
       * conformance/extensions/oes-texture-half-float-with-image-data.html
       * conformance/extensions/oes-texture-half-float-with-image.html
       * conformance/extensions/oes-texture-half-float.html
      
      BUG=angleproject:884
      
      Change-Id: I48f220a4da518fff5831155a45c04cafcdffd33b
      Reviewed-on: https://chromium-review.googlesource.com/288350Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
      Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>