1. 17 Aug, 2016 3 commits
  2. 16 Aug, 2016 4 commits
  3. 15 Aug, 2016 1 commit
    • Clarify error checking function names in the GLSL parser · 856c497e
      Olli Etuaho authored
      Most error checking functions in ParseContext used to follow a format
      like <property>ErrorCheck. Sometimes this function would check that
      the node/value would have <property>, sometimes it would check that
      the node/value would not have it, which was confusing. Change most of
      these functions to use a lot more descriptive names, which clearly
      communicate what they are checking for.
      
      Also includes a bit of refactoring in constructorErrorCheck(), so that
      the function only checks for errors rather than also setting the type
      of the constructor node.
      
      Also make TType::arraySize unsigned, and return a sanitized size from
      checkIsValidArraySize() instead of using an output parameter.
      
      BUG=angleproject:911
      TEST=angle_unittests
      
      Change-Id: Id9767b8c79594ad3f782f801ea68eb96df721a31
      Reviewed-on: https://chromium-review.googlesource.com/367070Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
      Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
      Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
  4. 12 Aug, 2016 3 commits
  5. 11 Aug, 2016 6 commits
  6. 10 Aug, 2016 4 commits
  7. 09 Aug, 2016 3 commits
  8. 08 Aug, 2016 1 commit
  9. 05 Aug, 2016 3 commits
  10. 04 Aug, 2016 7 commits
  11. 03 Aug, 2016 4 commits
  12. 02 Aug, 2016 1 commit