- 13 Jun, 2017 9 commits
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Jamie Madill authored
In https://chromium-review.googlesource.com/c/453888/, we changed how blendstates were applied in masked clears. This change would apply a null blendstate when all color channels were disabled, but this seems to have an issue on Intel Cherry View drivers. Work around this issue by restoring the prior functionality of making a simple masked blend state. Also clean up some of the code style in the Clear11 class. BUG=chromium:730126 Change-Id: I9a4044201b2f07e9483525513a59e19bb2a8bcd3 Reviewed-on: https://chromium-review.googlesource.com/533684Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Geoff Lang authored
internalFormat is GL_NONE when validating these calls for glTexSubImage and leads to an expected minimum size of 0. Add extra unsized formats that are never supported to the format tables. These are needed for determining the size of input data. BUG=angleproject:2054 Change-Id: Ic827a279a246ff92c9f279232574521692b1c6f2 Reviewed-on: https://chromium-review.googlesource.com/526356Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
This puts explicit dependencies from white_box_tests and perftests on libANGLE. There may be one or two other places where it is necessary. BUG=None Change-Id: Iaa7ea2cade8313c00a396a38f99b5bc8006105db Reviewed-on: https://chromium-review.googlesource.com/533676Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This simplifies the state management code inside this manager. Also it should improve the speed of lookups due to using hashing instead of a tree lookup. BUG=angleproject:1156 BUG=angleproject:2044 Change-Id: I19ea8dbac6f2dfd7d30dd403d77b66ba0aa85d73 Reviewed-on: https://chromium-review.googlesource.com/527693 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
This method doesn't really belong to GL, and was only used by the D3D back-end to compute some attribute indexes. Simplify the code by moving it into ProgramD3D. Also add the ability for the ShaderImpl to assert that any pending compiles have resolved. BUG=angleproject:1156 Change-Id: I0af3d3082ff8c908e6a87b9734989efbefd28808 Reviewed-on: https://chromium-review.googlesource.com/526336 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Shao authored
This patch intends to clean up all coding style issues in InstancingTest.cpp. 1. Replace SHADER_SOURCE by std::string 2. Use (expected, actual) as the order of the parameters in ASSERT_NE 3. Replace C-style type cast operators into C++ ones. 4. Use ANGLE_GL_PROGRAM to build shader programs 5. Use constexpr when necessary 6. Other format changes done by 'git cl format' BUG=angleproject:2005 Change-Id: I37d866c5df681160a66226bf5927dd6e00a6d6b2 Reviewed-on: https://chromium-review.googlesource.com/528649 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Martin Radev authored
The patch decorates all members in VertexBinding as private and limits access to them only through getters and setters. This makes it easier to debug and keep track of any assignments to the class members. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Iddd49063d060f136bc9cf11c313a5af0931d433c Reviewed-on: https://chromium-review.googlesource.com/530786 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Martin Radev authored
ANGLETest provides useful functionality for end2end tests, but it cannot be used for tests which take other test parameters than the platform. The patch introduces another level of abstraction by moving all of ANGLETest's functionality to another class - ANGLETestBase - which does not inherit from ::testing::TestWithParam<>. New tests can either inherit from ANGLETest as before to have only platform parameters, or they can inherit from ANGLETestBase and add handling of custom test parameters. Example: // The new parameter type must inherit from PlatformParameters. struct MyCustomParameters : PlatformParameters { bool mWorkaroundState; }; class MyTest : public ANGLETestBase, public ::testing::TestWithParam<MyCustomParameters> { protected: void overrideWorkaroundsD3D( angle::WorkaroundsD3D *workaroundsD3D) override { workaroundsD3D->myCustomWorkaround = GetParam().mWorkaroundState; } }; ANGLE_INSTANTIATE_TEST(MyTest, MyCustomParameters(ES3_D3D11(), false), MyCustomParameters(ES3_D3D11(), true)); BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ia36e429cff8c4c291fc87a286a1d1a3004d6fad6 Reviewed-on: https://chromium-review.googlesource.com/530945 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
RewriteElseBlocks used to have an issue where it could add an unprefixed struct name to the AST in a TIntermRaw node, as opposed to the prefixed name that the struct would be defined with. Use a proper return statement node instead of a raw node to fix this issue and make the code more robust. BUG=angleproject:2061 TEST=angle_unittests Change-Id: I3993b5093646983f038268f3a5ffe26ccdae66e8 Reviewed-on: https://chromium-review.googlesource.com/530785Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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- 12 Jun, 2017 5 commits
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Jamie Madill authored
This class will manage GPU binary programs in memory. It will be owned by the Display, and shared between Contexts. Currently this CL just refactors the Program binary saving and loading into static members of this new class. BUG=angleproject:1897 Change-Id: I34f5afb2c02416f6fd80dd65ba3827a8637ce190 Reviewed-on: https://chromium-review.googlesource.com/522873 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Jamie Madill authored
This is a derived type from gl::Error so makes sense to be there. Also makes it more accessible than in ProgramImpl.h BUG=angleproject:1897 Change-Id: Id41b13e5a072745d8c361057f5bef8f152e0452b Reviewed-on: https://chromium-review.googlesource.com/522872Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Refactoring cleanup patch only. BUG=angleproject:1897 Change-Id: I6d12de5dab16ead9684886a1cf15b570e3c98156 Reviewed-on: https://chromium-review.googlesource.com/522871Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This class is an MRU cache for sized objects, like Textures or Program binaries. It is based on the base::HashingMRUCache type, and evicts objects automatically. BUG=angleproject:2044 Change-Id: I83859a0388f984e872fb9209e4c9efbf5d6c93f1 Reviewed-on: https://chromium-review.googlesource.com/517380Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Corentin Wallez authored
The behavior is undefined in GL ES when multiple attachments are used with gl_FragColor but WebGL clarifies that: - If the extension is enabled, broadcast happens - If the extension isn't enabled, only the first attachment is written BUG=angleproject:2048 Change-Id: I6d85ba91df77d42fb8863a03f1faa006cd7817bf Reviewed-on: https://chromium-review.googlesource.com/523809Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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- 09 Jun, 2017 4 commits
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Kai Ninomiya authored
Bug: chromium:697758 Change-Id: I8a3a990b14cde0fdd45319d593040bfc571abf3e Reviewed-on: https://chromium-review.googlesource.com/527602 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Frank Henigman authored
In WebGL one can Clear, DrawArrays, and DrawElements to a framebuffer with a missing attachment with no error. BUG=angleproject:1822 Change-Id: I4dece2fa8fad31c812e24ae18bdc380c2857a1f8 Reviewed-on: https://chromium-review.googlesource.com/502967Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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jchen10 authored
This makes shader compiler support the new basic type 'atomic_uint' and validate its layout qualifiers properly. BUG=angleproject:1729 TEST=angle_unittests:AtomicCounterTest angle_deqp_gles31_tests:dEQP-GLES31.functional.atomic_counter.layout.invalid* angle_deqp_gles31_tests:dEQP-GLES31.functional.debug.negative_coverage.*.atomic* Change-Id: Ia237eadf6ea72314f436a0abbb93a05598e71eba Reviewed-on: https://chromium-review.googlesource.com/500088 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
With this change, IASetVertexBuffers is only called from a single code site in StateManager11. All other classes call through to here. This will make adopting the dirty bits for InputLayouts and VBs much simpler. BUG=angleproject:2052 Change-Id: I6e7b6146deb7f80f5f0e75dd0aff18eb4cc2bfc2 Reviewed-on: https://chromium-review.googlesource.com/524232Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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- 08 Jun, 2017 3 commits
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Geoff Lang authored
Several issues showed up in testing with WebGL: * Images should only be forcefully re-defined when there is no data to upload. * After an image is marked dirty, a later call to subImage would cause assertion failures because the texture storage would try to verify that the image was not dirty, don't try to copy directly to storage in this case. BUG=angleproject:1635 Change-Id: I9e5d83850d743b7d4d2db938312ee5c35a3a79ee Reviewed-on: https://chromium-review.googlesource.com/527348 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Make this a proper class, fix the extends method (previously did not work as expected), add a contains method, and add tests. Also add an iterator helper class so we can iterate over the range with range-for loops. This also fixes the shader resource unsetting code, which was not actually unsetting all the possible applied textures. BUG=angleproject:2052 Change-Id: I2a6fa97f96ccb612ad01a5e3f24dc869c54c967b Reviewed-on: https://chromium-review.googlesource.com/527318Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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JiangYizhou authored
Refactor texStorage2D and texStorage3D. BUG=angleproject:747 Change-Id: Id5ab6bbff5ce6debc84318e28b12683bf8b106b1 Reviewed-on: https://chromium-review.googlesource.com/526371 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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- 07 Jun, 2017 3 commits
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Jamie Madill authored
This merges the mrucache and numerics into one folder, to prevent having to make two identical versions of logging. BUG=angleproject:2044 Change-Id: Iba6dab05b21eb9ba0de44f27a90579c590a9a7fd Reviewed-on: https://chromium-review.googlesource.com/522870Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Yuly Novikov authored
Eliminates one more usage of FormatString and its static initializer. Add more ErrorStream types and replace gl::Error and egl::Error with them. BUG=angleproject:1644 Change-Id: Ib498d0ae4b81a332ec71aed7cf709993b154e6bb Reviewed-on: https://chromium-review.googlesource.com/505429 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Geoff Lang authored
It was overkill to always destroy the storage, especially for cube maps. Instead, just make sure the image thinks it's dirty when robust resource init is enabled so that it is always copied to the storage after redefinition. BUG=angleproject:1635 Change-Id: Ieba065d1873ca66a216bd05f4f8afa9c75349ff9 Reviewed-on: https://chromium-review.googlesource.com/526295Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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- 06 Jun, 2017 5 commits
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Jamie Madill authored
Second patch for addressing missed comments. BUG=angleproject:2053 Change-Id: I1268d571913f8ce7efa7b94a5d4e47cf9a80c3c0 Reviewed-on: https://chromium-review.googlesource.com/526275Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This merges all calls to IASetInputLayout to a single place in StateManager11. This means we no longer have to invalidate the state for D3D11, and can always lazily apply the input layout state. Introduces a new ResourceSerial class to replace the uintptr_t and DirtyPointer design. BUG=angleproject:2052 Change-Id: I76b874218b754395f25a129967c769b1f8f82115 Reviewed-on: https://chromium-review.googlesource.com/523025Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Only dirty the uniforms if the uniforms are dirty. This gives about a 20% reduction in ANGLE overhead on a targeted micro-benchmark. It probably won't have that large of an impact on most real-world applications, but it was strictly unnecessary work. Something that came up when investigating the internal program binary cache in ANGLE D3D11. BUG=angleproject:2053 Change-Id: I2d55c010c29ce9627a9001dd2abe6e549f0b7e8c Reviewed-on: https://chromium-review.googlesource.com/524297Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This makes us use std::ostringstream in more places, instead of string concatenation. BUG=chromium:697758 Change-Id: Ifdcaa2e7e119664fc9cfdc566ea13b519a294714 Reviewed-on: https://chromium-review.googlesource.com/521729 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Geoff Lang authored
GLSL 1.017 4.2.4: Structures must have the same name, sequence of type names, and type definitions, and field names to be considered the same type. TEST=conformance/glsl/misc/shaders-with-uniform-structs BUG=angleproejct:2013 Change-Id: Ieedaaca2d28ef4e1cc0b5480f413ebd513c1dc1f Reviewed-on: https://chromium-review.googlesource.com/524036 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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- 05 Jun, 2017 10 commits
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Geoff Lang authored
If the user repreatedly calls glTexImage with null data and the same size, it is expected that the texture would re-fill itself with zero'd data. TextureD3D and ImageD3D would no-op these calls when the texture is already the right size. TEST=conformance2/rendering/blitframebuffer-filter-outofbounds BUG=angleproject:1635 Change-Id: I810b15922759a4acfc0ef7da198f068b81e9efc4 Reviewed-on: https://chromium-review.googlesource.com/524436 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Geoff Lang authored
BUG=angleproject:2051 Change-Id: I09e8548ef76b7d824743d06b0bba21633bc40a24 Reviewed-on: https://chromium-review.googlesource.com/523671 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Jamie Madill authored
When using the program binary memory cache inside ANGLE, this will give a potential fast path. If the user doesn't query the shader compile status or info log before calling LinkProgram, then we can check the program cache before translating the program, and if it finds a hit, we don't even need to call the translator. To preserve the shader settings at compile time, a reference to the current shader translator is kept in a binding pointer on the call to compile. This mirrors a similar implementation in Chromium's command buffer. Also the compile options and source are cached at compile to preserve the correct shader state. BUG=angleproject:1897 Change-Id: I3c046d7ac8c3b5c8cc169c4802ffe47f95537212 Reviewed-on: https://chromium-review.googlesource.com/517379Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Corentin Wallez authored
Also remove dead code in Tokenizer.l BUG=chromium:668842 Change-Id: Ice18313a64f0bb2242299993bfaa882a6578ad54 Reviewed-on: https://chromium-review.googlesource.com/435042Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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Corentin Wallez authored
The only way to get a core profile context of the highest version using CreateContextAttrib is to try creationg contexts in decreasing version numbers. It might look that asking for a core context of version (0, 0) works on some driver but it create a _compatibility_ context of the highest version instead which might not be supported on some drivers. BUG=angleproject:1994 Change-Id: Ic8a33243909c54ea5940ee81c9c866b141bea420 Reviewed-on: https://chromium-review.googlesource.com/480739 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This compiles the resource refactor for D3D11. The only remaining non-smart handles are for things like SwapChains and ID3D11Blob. This might be more easily managed by using angle::ComPtr or similar smart pointers instead of the Resource Manager class. BUG=angleproject:2034 Change-Id: I53c753a1c19b05c4e72859dd5046e3ed10866847 Reviewed-on: https://chromium-review.googlesource.com/506777Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Similar to the InputLayout init, this adds a small helper type to act as a wrapper around shader init data (binary and size). This also adds error trapping to the blit shader compilation. It also removes the LazyResource2 class, and the CompileXS helper methods. BUG=angleproject:2034 Change-Id: I3fd718393c8a0250e4263890f00d0e9147ec9567 Reviewed-on: https://chromium-review.googlesource.com/506776Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Frank Henigman authored
In WebGL mode turn on checking that precision qualifiers match in corresponding vertex/fragment uniform blocks. Add test for this behavior. BUG=angleproject:2015 Change-Id: Ie035138e8c46e430bdcf8fb5bbc3e0a3ab7d6391 Reviewed-on: https://chromium-review.googlesource.com/517724 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This is helpful for implementing program binary caching in ANGLE. in order to maintain the current behaviour in Chrome, we will need to defer shader compilation until link time. Since WebGL allows the app layer to enable and disable extensions explicitly, the app can enable or disable an extension between the calls to glCompileShader and glLinkProgram. Then, if we're deferring shader compilation, we will have to preserve the extension settings at the time of the call to compile, not the current settings at the time of link. Making the compiler reference-counted gives us a pretty simple and robust solution. This also changes the Context class to lazily init the shader compiler. Lazy init prevents any unexpected nulls, and also ensures the releaseShaderCompiler does exactly that: just releases the shader compiler, and does not immediately re-initialize it. BUG=angleproject:2044 Change-Id: I0f0eeb4eb94dc4eee238f92482804a0921c77df0 Reviewed-on: https://chromium-review.googlesource.com/522868Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Corentin Wallez authored
Flex version is 2.6.4 Bison version is 3.0.4 BUG=chromium:668842 Change-Id: Ia05ae338c9b9e588534f8346ff5c59ed747c56bf Reviewed-on: https://chromium-review.googlesource.com/435553Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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- 02 Jun, 2017 1 commit
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Jamie Madill authored
This introduces a helper type to act as the initialization data type for input element arrays. A WrappedArray class acts as a helper class to wrap a C array and size into a C++ class, similar to std::array but without the data storage. Also move resource deallocation memory counting into a single code path. BUG=angleproject:2034 Change-Id: I5e108254777f0df65f5f60fe26e760c71b95b542 Reviewed-on: https://chromium-review.googlesource.com/506775Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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