- 14 Dec, 2017 4 commits
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Jamie Madill authored
There were actually three missing state synchronization points: 1. When re-binding a uniform buffer, we had no dirty bits. 2. When modifying the Program bindings, we also had no update. 3. When triggering a dependent state update via BufferData. This fixes all the missing syncs and adds tests for the cases. Bug: angleproject:1390 Change-Id: I2f05766545784248bcca8308ae34ac5720237ab1 Reviewed-on: https://chromium-review.googlesource.com/823150 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Kai Ninomiya <kainino@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jiawei Shao authored
This patch intends to remove the support of GL_OES_geometry_shader in ANGLE compiler. To make the implementation simpler, currently we decide to only support "GL_EXT_geometry_shader" as the extension string of geometry shader in ANGLE. This patch also updates all the related shaders in angle_unittests into R"()" format. BUG=angleproject:1941 TEST=angle_unittests Change-Id: Ife9858abeedfb46b02c5c2fb1cda16fa27198511 Reviewed-on: https://chromium-review.googlesource.com/773451 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Jamie Madill authored
This hasn't been updated in a while, so there are many changes. It should also include better validation for memory barriers. Also includes updated builds for SPIRV Tools and glslang. A few pull requests need to land before landing this in ANGLE. This second step re-enables Vulkan and includes the updated build. Includes a workaround for parameter_validation.h no longer being auto-generated, and the stale file clobbering the build. Also includes a fix for an incorrect memory barrier. Bug: angleproject:2237 Change-Id: Iae611764870281ed6aa7b187ec0c4e44226c722a Reviewed-on: https://chromium-review.googlesource.com/759197 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org>
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Olli Etuaho authored
Symbols can be either built-ins, user-defined, nameless, or for ANGLE's internal use. In addition we currently use TFunction symbols that are not yet resolved - they might later resolve to either a built-in or a user-defined function. Record this information in each TSymbol so that TSymbol contains sufficient information for deciding how to format symbol names in output. The goal is to eventually replace current uses of TName with pointers to different TSymbol objects. So far only built-ins and user-defined symbols have associated TSymbol objects, but that will be expanded to cover ANGLE's internal symbols as well. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I927ce023fe257cc236da82c127700f3bd72bfe96 Reviewed-on: https://chromium-review.googlesource.com/816952 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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- 13 Dec, 2017 11 commits
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Jamie Madill authored
This hasn't been updated in a while, so there are many changes. It should also include better validation for memory barriers. Also includes updated builds for SPIRV Tools and glslang. A few pull requests need to land before landing this in ANGLE. First part disables Vulkan and rolls the layers. The second part will re-enable Vulkan with the updated loader/layers build. Bug: angleproject:2237 Change-Id: I112521541ea66b26eadeb959852418dc91be2e18 Reviewed-on: https://chromium-review.googlesource.com/805417Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This simplifies the rolling process since the build configuration was fairly complex. It allows us to save on maintaining the two sets of build files. The back-end is also disabled in GYP. The back-end sources are kept in libGLES.gypi for now to keep all libANGLE sources in the same place. Bug: angleproject:2237, angleproject:1569 Change-Id: Ie73b40ef125cfc20da6f4ed3b33339256f1c5172 Reviewed-on: https://chromium-review.googlesource.com/805416 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org>
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Jamie Madill authored
This change is two-fold: it splits the compatible parts from the RenderPass description, which allows for correct caching. It also will allow the pipeline state cache to cache the compatible RenderPass bits. In order to do this we introduce a packed version of the RenderPass description, which uses carefully aligned bit representations so we can hash the descriptions easily using MurmurHash, and compare them with memcmp. Bug: angleproject:2163 Change-Id: I4179c0ff8762df81f29082168bd6e3056ceb1318 Reviewed-on: https://chromium-review.googlesource.com/815816 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org>
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Yunchao He authored
When link or relink fails, if we try to install the unsuccessfully linked program (via UseProgram) and start rendering or dispatch compute, We can not always report INVALID_OPERATION for rendering/compute pipeline. The result depends on the previous state: Whether a valid program has been installed in pipeline before. If a valid program has been installed, it should be OK to use the old executable residing in the GL state to start rendering or dispatch compute. No error should be reported. This change also add unit tests for unsuccessfully linked/relinked program for rendering pipeline to avoid potential error. If a program successfully relinks when it is in use, the program might change from a rendering program to a compute program in theory, or vice versa. BUG=angleproject:2266 Change-Id: I4726112af2bc74f5beef25e35d2fcaa9f31e0768 Reviewed-on: https://chromium-review.googlesource.com/784273Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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Bryan Bernhart (Intel Americas Inc) authored
getFramebufferAttachmentParameter returns incorrect result for framebuffers in an inconsistent state. BUG=angleproject:2281 Change-Id: Ifb83ecaf16c95bf1237b2c4f2684de6aa2d55c46 Reviewed-on: https://chromium-review.googlesource.com/823224 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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jchen10 authored
Capturing struct members is vague In ES 3.00. But the ES 3.10 explicitly says that base-level members of struct are feasible for transform feedback capture. This implementation fills the gap. TEST=angle_end2end_tests:TrasnformFeedbackTest* BUG=angleproject:2241 Change-Id: Ibdf3ae6c2b8b28952e2f7fef1363545cbccad389 Reviewed-on: https://chromium-review.googlesource.com/768613 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
Instanced multiview is fully implemented and performs much better than broadcasting draw calls on the CPU. There's no need to maintain translating ViewID_OVR to a uniform. BUG=angleproject:2267 TEST=angle_unittests Change-Id: If3a8fa573f37b7926c052aecfcd4271f266751dc Reviewed-on: https://chromium-review.googlesource.com/819417Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Jiajia Qin authored
dEQP-GLES31.functional.shaders.builtin_functions.precision*compute* cases were fixed by https://chromium-review.googlesource.com/c/angle/angle/+/792951 BUG=angleproject:1951,angleproject:1663 TEST=dEQP-GLES31.functional.shaders.builtin_functions.precision*compute* dEQP-GLES31.functional.draw_indirect.compute_interop.* dEQP-GLES31.functional.layout_binding.image* Change-Id: I25a9272df8c66e1e5279de54a091b3077cd59b22 Reviewed-on: https://chromium-review.googlesource.com/822606Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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Olli Etuaho authored
Previously the index variable was missing a precision. This may have been behind loop-based init failing on some Android platforms. BUG=chromium:735497 TEST=angle_unittests Change-Id: I0307891dfb2edf6c52efd5b495f602b380263d65 Reviewed-on: https://chromium-review.googlesource.com/822413Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Olli Etuaho authored
Now temporary ids are always only created for a specific temporary variable. BUG=angleproject:2267 TEST=angle_unittests Change-Id: Icbd369695abc166ef399bed9ae11a3669f1e7228 Reviewed-on: https://chromium-review.googlesource.com/816951Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Corentin Wallez authored
Includes a fix for creating pbuffers with <buftype> EGL_D3D_TEXTURE with EGL_WIDTH and EGL_HEIGHT attributes. BUG=angleproject:1649 TBR=geofflang@chromium.org Change-Id: Id2974b8fab02c3218febfac708b9b034e65cbc53 Reviewed-on: https://chromium-review.googlesource.com/823248Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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- 12 Dec, 2017 6 commits
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Corentin Wallez authored
When creating the pbuffer, Chromium specifies EGL_WIDTH and EGL_HEIGHT attributes that are unnecessary because they are extracted from the D3D11 texture passed as <buffer> to eglCreatePbufferFromClientBuffer. This is a regression test for crbug.com/794086 where a change to ValidateCreatePbufferFromClientBuffer made EGL_WIDTH and EGL_HEIGHT invalid for <buftype> EGL_D3D_TEXTURE and caused Chromium to fail creating the pbuffer, causing all black rendering. BUG=chromium:794086 Change-Id: I262fd0991e0f46f255aeac25528ddb4a62fa1309 Reviewed-on: https://chromium-review.googlesource.com/822296Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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Qin Jiajia authored
BUG=angleproject:2270 TEST=dEQP-GLES31.functional.state_query.integer.dispatch_indirect_buffer_binding_* Change-Id: I2c286c219c5c849d7ba417069f53f2d0fae6abf1 Reviewed-on: https://chromium-review.googlesource.com/799990 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Frank Henigman authored
Explain how to use GN and say not to use GYP. BUG=angleproject:1569 Change-Id: I972126dced28fa7a70eb301b500f172376a569c1 Reviewed-on: https://chromium-review.googlesource.com/775858Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Corentin Wallez authored
This reverts commit c7abc080. Reason for revert: Might have broken Chromium Win10 composition due to validation changes. Original change's description: > Implement EGL_ANGLE_iosurface_client_buffer > > BUG=angleproject:1649 > > Change-Id: I1e72c31d7c9497ad14039a8d3fb97317ab193cb2 > Reviewed-on: https://chromium-review.googlesource.com/559107 > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Corentin Wallez <cwallez@chromium.org> TBR=geofflang@chromium.org,cwallez@chromium.org Change-Id: I605b710b6d76056d6276b09822cd6ddca277bfd0 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:1649 Reviewed-on: https://chromium-review.googlesource.com/822172Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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Jiajia Qin authored
In ESSL 3.10 spec, there are below descriptions: 1. Any uniform or shader storage block declared without a binding qualifier is initially assigned to block binding point zero. 2. If the binding qualifier is used with a uniform block or shader storage block instanced as an array, the first element of the array takes the specified block binding and each subsequent element takes the next consecutive binding point. So explicitly specifying the binding to zero is different with not declaring a binding qualifier for a block instance array. For example: 1) layout(shared, binding = 0) buffer blockName { uint data; } instanceName[3]; 2) layout(shared) buffer blockName { uint data; } instanceName[3]; In 1), the binding point of each element instance is 0, 1, 2. In 2), the binding point of each element instance is 0, 0, 0. BUG=angleproject:1951 TEST=dEQP-GLES31.functional.ssbo.layout.* Change-Id: If770d6e1fd8e13d2cdc762bab289772076258e4c Reviewed-on: https://chromium-review.googlesource.com/816340Reviewed-by:Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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Olli Etuaho authored
The exponent should be rounded prior to casting it to an integer. Also if the exponent has a significant fractional part the expression should not be turned into a multiplication. The previous code failed to check this correctly if the exponent's fractional part was greater than 0.5. The test case is expanded to cover the previously failing cases. BUG=chromium:793115 TEST=angle_end2end_tests Change-Id: Ic72cd6ddc7f3d2495f7c87a3e3cfac5791445e72 Reviewed-on: https://chromium-review.googlesource.com/817299Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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- 11 Dec, 2017 1 commit
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Corentin Wallez authored
BUG=angleproject:1649 Change-Id: I1e72c31d7c9497ad14039a8d3fb97317ab193cb2 Reviewed-on: https://chromium-review.googlesource.com/559107Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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- 09 Dec, 2017 1 commit
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Kai Ninomiya authored
This dirty bit isn't getting set somewhere where it should be, so work around this by just enabling the dirty bit always. The bit was added here: https://chromium-review.googlesource.com/c/angle/angle/+/659228 There will be a followup to re-enable this dirty bit once the correctness has been fixed. Test: https://github.com/KhronosGroup/WebGL/pull/2559 Bug: chromium:792966 Change-Id: I473a60b39eff70e59ab55ff7b74f06fdb0db1305 Reviewed-on: https://chromium-review.googlesource.com/818178 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by:
Kenneth Russell <kbr@chromium.org>
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- 07 Dec, 2017 2 commits
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Geoff Lang authored
BUG=angleproject:2279 Change-Id: I7e7ef359fa3021aa10585653b2fec169f5d4a51f Reviewed-on: https://chromium-review.googlesource.com/794536Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Olli Etuaho authored
There's still an exception for changing the names of structures, but otherwise the data stored in the TSymbol base class is never changed. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I5b3f44cd365320ad09b46d2cfa3654a7d3f4bbc3 Reviewed-on: https://chromium-review.googlesource.com/806556Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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- 06 Dec, 2017 4 commits
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Kai Ninomiya authored
Fixes compilation on some versions of GCC and probably Clang. Follow-up to http://crrev.com/c/786317 Bug: angleproject:1432 Change-Id: I3fc3ad0f65492f9543eb27fcdce6ca29a9ad06e5 Reviewed-on: https://chromium-review.googlesource.com/812220Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
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Corentin Wallez authored
BUG=angleproject:1649 Change-Id: Ie613ae835ea3e7c590f74429bdd36f7a42045131 Reviewed-on: https://chromium-review.googlesource.com/811905 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Kenneth Russell <kbr@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Olli Etuaho authored
Merge TInterfaceBlock with TInterfaceBlockName, so that there are no duplicate data structures for interface blocks. This is similar to the refactoring that was already done to structs. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I67d2af6ccbe5344bddf9c99030d118fe532fbbd8 Reviewed-on: https://chromium-review.googlesource.com/805819Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Xinghua Cao authored
BUG=angleproject:2265 TEST=dEQP-GLES31.functional.shaders.builtin_var.compute.* angle_end2end_test.ShaderStorageBufferTest31 .MultiStorageBuffersForMultiPrograms Change-Id: Icc3df122602951a2328003c10a76696ab4c9f0d8 Reviewed-on: https://chromium-review.googlesource.com/792951 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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- 05 Dec, 2017 6 commits
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Olli Etuaho authored
Instead of storing instance names as part of TInterfaceBlock, store instance names only in interface block instance symbols. Wherever the instance name is needed it can be fetched from the instance symbol. BUG=angleproject:2267 TEST=angle_end2end_tests Change-Id: Ia265e4db7901eebec57c9c3769d84c17651a35ba Reviewed-on: https://chromium-review.googlesource.com/803221Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Corentin Wallez authored
Includes angle::BitSetT changes from jmadill@chromium.org BUG=angleproject:2169 Change-Id: I9f896613f5c6cdc91281cb9a00134f67291870d9 Reviewed-on: https://chromium-review.googlesource.com/804177Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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Geoff Lang authored
The OpenGL backend on Windows uses D3D11 to implement several interop extensions. Without this change, there are compile failures when the D3D11 backend is disabled. BUG=angleproject:2276 Change-Id: I69ad524ca84aa0aa399cfc0b601315f3ee65ed16 Reviewed-on: https://chromium-review.googlesource.com/809186Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Jeff Gilbert authored
This makes it relatively simple to sample from a D3D11Texture of arbitrary format. From: https://bugzilla.mozilla.org/show_bug.cgi?id=1322746 BUG=angleproject:2233 TEST=angle_end2end_tests Change-Id: I10cd3043b5cb0c5d36dd613467ba6c0ceadf41af Reviewed-on: https://chromium-review.googlesource.com/758042 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Kai Ninomiya authored
Replaces TCache with (static generation + static/dynamic lookups) of TType instances, using compile-time template and constexpr magic. Work started by jmadill here: https://crrev.com/c/776280 With more contributions from jmadill here: https://crrev.com/c/801494 Bug: angleproject:1432 Change-Id: I07181543f8fee4b2606cdd2d0738351e83d4ce57 Reviewed-on: https://chromium-review.googlesource.com/786317 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Geoff Lang authored
BUG=angleproject:2188 Change-Id: I5bfcc038c887dde0770564d103eb3cb234b248c9 Reviewed-on: https://chromium-review.googlesource.com/794100Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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- 04 Dec, 2017 5 commits
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Bryan Bernhart (Intel Americas Inc) authored
getFramebufferAttachmentParameter returns incorrect result for framebuffers in an inconsistent state. BUG=angleproject:2259 Change-Id: I76fa99f1b8847c30469d344bd93dedd9cf6657bf Reviewed-on: https://chromium-review.googlesource.com/798318Reviewed-by:
Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Olli Etuaho authored
Ensure that a warning is generated if the shader tries to set a global layout qualifier. Since a num_views layout qualifier is the only valid global layout qualifier in GLSL ES 1.00, it's sufficient that checkCanUseExtension() that generates the warning is called for "num_views" specifically. Parsing "layout" or "in" storage qualifier may use the simpler isExtensionEnabled() check that doesn't generate a warning. BUG=angleproject:2238 TEST=angle_unittests Change-Id: I19caff7be9cb4f53c581b5f5526b7cade08469d6 Reviewed-on: https://chromium-review.googlesource.com/803577Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Olli Etuaho authored
Individual block member row_major/column_major layout qualifiers may override the qualifiers set on the block. During parsing, this was already being handled correctly, so that the qualifier is resolved for each block member and recorded for each TField / InterfaceBlockField. Now we always write the qualifiers on a per-member granularity to the output GLSL shaders, so that the native driver gets the correct per-member qualifiers. This replaces earlier behavior where the matrix qualifiers were only written per-block. Also only use qualifiers from individual members in block layout. Since the block-level qualifier information is no longer used after parsing, it is no longer kept in the AST. A dummy value is still set to the InterfaceBlock structs exposed through the ShaderVars interface, since that has existing usage in Chromium that needs to be removed before the field can be removed. Some AMD OpenGL drivers don't seem to handle matrix layout qualifiers correctly, so most of the added tests need to be skipped for AMD GL. On NVIDIA and Intel the tests pass. BUG=angleproject:2271 TEST=angle_unittests, angle_end2end_tests, dEQP-GLES31.functional.program_interface_query.uniform.matrix* Change-Id: I1baa7a633bc2da548743c2190cb72db491b5227a Reviewed-on: https://chromium-review.googlesource.com/800174Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Geoff Lang authored
BUG=angleproject:2274 BUG=769026 Change-Id: I8128a438a0831ebc4d6693085a41c41182d259c7 Reviewed-on: https://chromium-review.googlesource.com/803854Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Geoff Lang authored
BUG=angleproject:2188 Change-Id: I7456692e779107514ab87bfb1a0ab91178c9fc3a Reviewed-on: https://chromium-review.googlesource.com/797356Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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