- 20 Mar, 2018 1 commit
-
-
John Kessenich authored
-
- 13 Mar, 2018 1 commit
-
-
John Kessenich authored
-
- 12 Mar, 2018 1 commit
-
-
John Kessenich authored
-
- 11 Mar, 2018 1 commit
-
-
John Kessenich authored
This implements the SPV side of the GLSL commit 033ae528.
-
- 10 Mar, 2018 1 commit
-
-
John Kessenich authored
-
- 06 Mar, 2018 14 commits
-
-
John Kessenich authored
-
John Kessenich authored
This reverts commit 2c65069e, reversing changes made to fa9b465b.
-
John Kessenich authored
-
John Kessenich authored
Legalization: Omit legalization warning when spirv-opt is linked.
-
John Kessenich authored
-
GregF authored
-
John Kessenich authored
-
John Kessenich authored
-
John Kessenich authored
Update spirv-tools known_good
-
John Kessenich authored
Add more error checks for interpolateAtVertexAMD()
-
Rex Xu authored
-
John Kessenich authored
-
John Kessenich authored
Still missing is automation and final decisions on mechanisms in general.
-
John Kessenich authored
-
- 05 Mar, 2018 2 commits
-
-
John Kessenich authored
-
John Kessenich authored
-
- 03 Mar, 2018 10 commits
-
-
John Kessenich authored
-
John Kessenich authored
-
John Kessenich authored
-
John Kessenich authored
-
Rex Xu authored
-
John Kessenich authored
-
John Kessenich authored
This was done on GitHub, but lots of new code did not change when doing the merge.
-
John Kessenich authored
-
John Kessenich authored
-
- 02 Mar, 2018 9 commits
-
-
John Kessenich authored
-
John Kessenich authored
Implement the extension GL_AMD_gpu_shader_half_float_fetch
-
John Kessenich authored
-
John Kessenich authored
Fix issues of SPIRV headers
-
Rex Xu authored
-
Rex Xu authored
- Support new opaque types: f16sampler*, f16image*, f16subpassInput*. - Add new built-in GLSL texture/image functions.
-
John Kessenich authored
-
John Kessenich authored
-
John Kessenich authored
-