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    • Use a finite maxSamplerLodBias limit · 324bdfed
      Nicolas Capens authored
      We previously set this device limit to infinity to avoid having to
      clamp the sum of the sampler and shader provided bias values to the
      [-maxSamplerLodBias, maxSamplerLodBias] range. Unfortunately infinity
      is not supported/allowed by JSON and the android.graphics.cts.VulkanFeaturesTest
      tests which parse the output of the vkjson tool produce a failure.
      
      This change works around it by setting maxSamplerLodBias to a finite
      value (15, which is very common according to https://vulkan.gpuinfo.org/),
      and performing the clamping required by Vulkan 1.1.117 section 15.6.7.
      Fortunately this cost only has to be incurred when an optional Bias
      operand is used in the SPIR-V image sampling instruction. When an Lod
      operand is used, which is mutually exclusive with Bias because the
      former is for explicit-lod instructions and the latter for implicit-lod,
      no clamping is required because the explicit LOD is not part of this
      clamping equation and the sampler LOD bias must already be clamped as
      specified by the spec: "The absolute value of mipLodBias must be less
      than or equal to VkPhysicalDeviceLimits::maxSamplerLodBias".
      
      Bug: b/138670766
      Change-Id: Iebd6a1fef1c993ec86ac8cc38f8d9a992ba9bc47
      Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/34510Tested-by: 's avatarNicolas Capens <nicolascapens@google.com>
      Reviewed-by: 's avatarBen Clayton <bclayton@google.com>
      Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>