1. 27 Nov, 2013 1 commit
    • Disable optimizations for shaders with conditional discard in D3D9, and · 3c9eeb97
      Jamie Madill authored
      only use expanded short-circuiting conditionals for expressions with
      potential side-effects.
      
      Conservatively assume aggreate and selection operators have side effects for now.
      
      BUG=
      ANGLEBUG=486
      R=geofflang@chromium.org, kbr@chromium.org, nicolas@transgaming.com, shannonwoods@chromium.org
      
      Review URL: https://codereview.appspot.com/14441075
      
      Conflicts:
      	src/common/version.h
      	src/compiler/translator.vcxproj
      	src/compiler/translator.vcxproj.filters
      	src/compiler/translator/OutputHLSL.cpp
      	src/libGLESv2/ProgramBinary.cpp
      	src/libGLESv2/Shader.cpp
      	src/libGLESv2/Shader.h
      
      Change-Id: Iaf9f10b5de7b33c927ef032f3c4fe9d5095f64dd
  2. 26 Nov, 2013 1 commit
  3. 25 Nov, 2013 1 commit
  4. 22 Nov, 2013 2 commits
  5. 21 Nov, 2013 1 commit
  6. 20 Nov, 2013 3 commits
  7. 19 Nov, 2013 3 commits
  8. 15 Nov, 2013 1 commit
  9. 14 Nov, 2013 4 commits
  10. 31 Oct, 2013 6 commits
  11. 30 Oct, 2013 9 commits
  12. 24 Oct, 2013 8 commits