- 09 Apr, 2015 3 commits
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Alexis Hetu authored
Added proper destruction of new objects recently added to the context (VerterArray, Sampler and TransformFeedback). Change-Id: I45a741476d84b74469d5463653eb6a3bb04d501d Reviewed-on: https://swiftshader-review.googlesource.com/2813Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Greg Hartman authored
Change-Id: I370f5d2b6b18abefb1ea1c1e02f64e6c50b7c1d2 Reviewed-on: https://swiftshader-review.googlesource.com/2771Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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Alexis Hetu authored
New objects: - Sampler - Transform feedback - Vertex Array Change-Id: I701ea5fea75b81196290c3bdb3230cd471cc537b Reviewed-on: https://swiftshader-review.googlesource.com/2796Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 08 Apr, 2015 2 commits
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Alexis Hetu authored
- Added Texture2DArray where Texture3D was present - Added OpenGL ES 3.0 compressed texture formats - Used new buffer/texture parameters in setters/getters - Added new Texture2D formats (mostly sized formats) - Added missing matrix 2x3 code - Added some trivial vertex attrib functions Change-Id: I74913383a5623080a51193975d8b6bc811d06703 Reviewed-on: https://swiftshader-review.googlesource.com/2791Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
Query objects already existed as an extension for OpenGL ES 2.0, so all that was needed was to fill in the blanks in the API functions. Change-Id: I6b48d34bdd8a92e7531bbf6cecb1f4d75b55d144 Reviewed-on: https://swiftshader-review.googlesource.com/2800Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 02 Apr, 2015 2 commits
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Alexis Hetu authored
Added parameters to support: - Mapping a subset of a buffer - New texture features like swizzling, min/max LOD, texture comparison modes, etc. Change-Id: Iffd961a3aeab33cb95892f93d78d3888ce60e401 Reviewed-on: https://swiftshader-review.googlesource.com/2780Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
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Nicolas Capens authored
Bug 19979126 Change-Id: Ic074079cbe3630751a95ffcc2b2b33700063abcf Reviewed-on: https://swiftshader-review.googlesource.com/2782Tested-by:
Nicolas Capens <capn@google.com> Reviewed-by:
Ping-Hao Wu <pinghao@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 01 Apr, 2015 4 commits
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Greg Hartman authored
Change-Id: Ieb57c03730387f04a339c2b19a7e59beb4408d19 Reviewed-on: https://swiftshader-review.googlesource.com/2770Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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Nicolas Capens authored
Generation of the routines for copying surfaces and blitting were not protected by the same critical section as the renderer. Change-Id: I10eb386bdeebb04abc999b3313dc2c3b52adc090 Reviewed-on: https://swiftshader-review.googlesource.com/2772Tested-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Maxime Gregoire authored
Change-Id: I13fba44145d378470f2090f7688a8dd68ae56452 Reviewed-on: https://swiftshader-review.googlesource.com/2773Tested-by:
Maxime Grégoire <mgregoire@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
In order to be able to easily modify values in between OpenGL ES versions, some constants were added to replace hardcoded numbers. Change-Id: Ic35bf8e45341addf5315acaa9ffac01095b8907c Reviewed-on: https://swiftshader-review.googlesource.com/2761Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
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- 31 Mar, 2015 7 commits
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Nicolas Capens authored
Change-Id: I056e1a4c7ace83207bed85ce28aca187d72adc6f Reviewed-on: https://swiftshader-review.googlesource.com/2757Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
Change-Id: Ia2f7d1db3b2a0f075326c3331125ca347f42932d Reviewed-on: https://swiftshader-review.googlesource.com/2756Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
Change-Id: Ied6d934f67c05c02bf75e99ab5e58bfd3b9070e6 Reviewed-on: https://swiftshader-review.googlesource.com/2755Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
Change-Id: I1ad9fed9aea34cd20f8d78f4d4469c61aeb00ea6 Reviewed-on: https://swiftshader-review.googlesource.com/2753Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
Change-Id: I0b903412c86442f3aca5dc454956c8d46b467083 Reviewed-on: https://swiftshader-review.googlesource.com/2752Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
Also improve the filtering precision of 3-byte formats. Change-Id: If314c870735488dfcd22b9ab60b4783e31a4c05b Reviewed-on: https://swiftshader-review.googlesource.com/2751Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
- Added NxM size matrices - Added unsigned int uniforms - Removed dead code(packVaryings) in Program Change-Id: I0ecb47fa468245f60b9aa026d07fa9ed1f871340 Reviewed-on: https://swiftshader-review.googlesource.com/2745Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 30 Mar, 2015 3 commits
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Ping-Hao Wu authored
Change-Id: I7e844eb7c313455d48cd2fc09440f10d639b4c77 Reviewed-on: https://swiftshader-review.googlesource.com/2758Tested-by:
Nicolas Capens <capn@google.com> Reviewed-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Ping-Hao Wu <pinghao@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
Change-Id: I5d9c9567d6885a2c3bbaf78a821f66f99b1bfcfe Reviewed-on: https://swiftshader-review.googlesource.com/2750Reviewed-by:
Ping-Hao Wu <pinghao@google.com> Reviewed-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Alexis Hetu authored
- Added missing TRACE macros - Added some trivial verifications in a few more functions Change-Id: I32762a5caf8ee086ee423ba39a077d3cf3ec543a Reviewed-on: https://swiftshader-review.googlesource.com/2683Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 27 Mar, 2015 2 commits
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Greg Hartman authored
Change-Id: I5931d9284e4e4b0649ceb38df6c5947efb1ca7d0 Reviewed-on: https://swiftshader-review.googlesource.com/2741Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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Ping-Hao Wu authored
Change-Id: I6954c992401bca495df3808603fba1bb5ecb8a60 Reviewed-on: https://swiftshader-review.googlesource.com/2740Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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- 25 Mar, 2015 8 commits
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Nicolas Capens authored
SwiftShader currently always preserves the color buffer on eglSwapBuffers, so both EGL_BUFFER_PRESERVED and EGL_BUFFER_DESTROYED can be used without real changes. Change-Id: I55fcd7d4b4211483d8876c15d3d6ea77ea2685e6 Reviewed-on: https://swiftshader-review.googlesource.com/2721Reviewed-by:
Ping-Hao Wu <pinghao@google.com> Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
Bug 19864302 Change-Id: Iaca49fa72146ff35b6f1e5e40ade5cd2c5c48d0e Reviewed-on: https://swiftshader-review.googlesource.com/2657Reviewed-by:
Greg Hartman <ghartman@google.com> Tested-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Greg Hartman authored
Change-Id: I95356056e7785e2dcfeffa95d4a38cc4e113ec62 Reviewed-on: https://swiftshader-review.googlesource.com/2661Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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Nicolas Capens authored
Change-Id: If242cfd4df1a7519152946b3d2364fc180f8ffae Reviewed-on: https://swiftshader-review.googlesource.com/2720Tested-by:
Nicolas Capens <capn@google.com> Reviewed-by:
Greg Hartman <ghartman@google.com> Tested-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Greg Hartman authored
Log errors on UNIMPLEMENTED() rather than aborting. For now ASSERT() will still abort. Change-Id: I4db66934d0cd69b557fd2989e0c120a5fa372b99 Reviewed-on: https://swiftshader-review.googlesource.com/2691Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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Ping-Hao Wu authored
This change could result in multiple instances of the shared library being loaded when using alternate paths. This will be addressed by b/18752589. Change-Id: Icf26a0c6f76edfd4f1c710e14f1005138d97e77a Reviewed-on: https://swiftshader-review.googlesource.com/2664Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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Nicolas Capens authored
All current texture environment parameters are integer, so just pass them through to glTexEnvi(). Change-Id: I2f1abea0d6da0e76b7ef305588ffc65fead32502 Reviewed-on: https://swiftshader-review.googlesource.com/2701Reviewed-by:
Greg Hartman <ghartman@google.com> Tested-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
All current texture parameters are integer, so just pass them through to glTexParameteri(). Change-Id: Ic4042b26b31194916af7814cabf2eb0d22c76ecb Reviewed-on: https://swiftshader-review.googlesource.com/2710Tested-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 24 Mar, 2015 8 commits
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Nicolas Capens authored
Change-Id: I9b360f92c0b93a854abfd686cdcdd9b2a1dd6a13 Reviewed-on: https://swiftshader-review.googlesource.com/2700Tested-by:
Nicolas Capens <capn@google.com> Reviewed-by:
Greg Hartman <ghartman@google.com> Tested-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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Greg Hartman authored
Change-Id: Ib96c227367fe10890e576bf99a654b50fa9e06c4 Reviewed-on: https://swiftshader-review.googlesource.com/2671Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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Greg Hartman authored
Change-Id: I41f663cc72709300ef59c1663ff0e44555afede8 Reviewed-on: https://swiftshader-review.googlesource.com/2672Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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Greg Hartman authored
Change-Id: Ia2e2550fd333a3fd221ff4f8a5f46c215ca66be3 Reviewed-on: https://swiftshader-review.googlesource.com/2690Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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Greg Hartman authored
Change-Id: Icb27a7f83b44a1081cae2db15ac43c025a4d04fc Reviewed-on: https://swiftshader-review.googlesource.com/2681Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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Nicolas Capens authored
Bug 18703920 Change-Id: Ifde19f323e4025e2fd2ce24056e38073e373feb3 Reviewed-on: https://swiftshader-review.googlesource.com/2300Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Nicolas Capens authored
Change-Id: Iabafc06d073c99f9cc5b2c62ed83eff4862bc2cc Reviewed-on: https://swiftshader-review.googlesource.com/2684Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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Ping-Hao Wu authored
Change-Id: I8a5763e8c0fbc2ce788871c18e36f2af7768832c Reviewed-on: https://swiftshader-review.googlesource.com/2540Tested-by:
Ping-Hao Wu <pinghao@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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- 23 Mar, 2015 1 commit
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Nicolas Capens authored
Bug 19868861 Android does not support canceling threads, but we shouldn't forcefully destroy them anyway, and we already join() all threads before deleting them. So use the same semantics on all platforms and join redundantly. Change-Id: I888e2e64288cf3ac53d570d517f3e0867b8c479e Reviewed-on: https://swiftshader-review.googlesource.com/2667Tested-by:
Nicolas Capens <capn@google.com> Reviewed-by:
Greg Hartman <ghartman@google.com> Tested-by:
Greg Hartman <ghartman@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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