- 25 Mar, 2015 4 commits
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Olli Etuaho authored
Make sure that the computed index range is added to the cache of the main buffer object, instead of just to the static buffer object created for the buffer object. This applies to the code path used for D3D9. This way the front-end code in ValidateDrawElements gets the index range from the cache instead of having to iterate over all the indices used on every draw call. BUG=chromium:461274 TEST=WebGL conformance tests, angle_end2end_tests Change-Id: I07cf493d2771dab8e76d69bafda7ac49e5a04808 Reviewed-on: https://chromium-review.googlesource.com/262180Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com> Tested-by:
Olli Etuaho <oetuaho@nvidia.com>
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Jamie Madill authored
These perf tests use the D3D NULL renderers to measure pure CPU time, with no GPU limitations. Also fix our D3D9 SwapChain code to skip creating a SwapChain for NULLREF D3D9 devices, and the vertex decl code to reinitialize the formats when finding a mismatch with the previous value. BUG=angleproject:955 Change-Id: I449e63177b48afd1559c36244de0bc252814e813 Reviewed-on: https://chromium-review.googlesource.com/262208Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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Geoff Lang authored
BUG=angleproject:681 Change-Id: Ia9f4ac9cee2c3e4fa140eba12bdb9ab0cc423f6c Reviewed-on: https://chromium-review.googlesource.com/261709Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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Geoff Lang authored
BUG=angleproject:884 Change-Id: Ie6e809477253502d88f599172eaed17638e58dd3 Reviewed-on: https://chromium-review.googlesource.com/262112Reviewed-by:
Brandon Jones <bajones@chromium.org> Reviewed-by:
Kenneth Russell <kbr@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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- 24 Mar, 2015 4 commits
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Geoff Lang authored
The window passed to surface creation should not be used by any surface owned by any display, not just the current one. Store a global window surface list for validation. BUG=angleproject:795 Change-Id: I2314979f2f27848b21fcb00676194d7671d1db68 Reviewed-on: https://chromium-review.googlesource.com/260942Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Brandon Jones <bajones@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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Geoff Lang authored
BUG=angleproject:795 Change-Id: I15e7f2f51ecc243edf83d9a9544eba137d8bb599 Reviewed-on: https://chromium-review.googlesource.com/260941Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Brandon Jones <bajones@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
We integrate dEQP as a console application and a shared library which runs all of the test logic. Using a shared library lets us compile dEQP with all the specific compiler options it needs, without conflicting with the compile settings in ANGLE proper. Currently we only support Windows D3D11, ES 2 and 3. We can add other targets in the future. We also have a few bugs preventing us from running the test suite in full. We run into infinite loop problems in some shader tests, and have crashes or UNIMPLEMENTED in others. BUG=angleproject:901 Change-Id: Ib6fe66041a6fe547eb2cba497c52de7fd080d667 Reviewed-on: https://chromium-review.googlesource.com/238084Reviewed-by:
Kenneth Russell <kbr@chromium.org> Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com> Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Austin Kinross authored
Change-Id: I16453248c2cb0aaf53a748eb8d6e32c63fa73394 Reviewed-on: https://chromium-review.googlesource.com/261983Tested-by:
Austin Kinross <aukinros@microsoft.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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- 23 Mar, 2015 4 commits
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Nico Weber authored
::testing::WithParamInterface ends up calling deleting an object with the type of the template parameter, and the pointer it deletes could arguably point to a subclass of the param object -- so clang warns that there's a delete on a class with a virtual method but without a virtual dtor. Make the param classes final to let the compiler know that this can't happen in practice. BUG=chromium:82385 Change-Id: I49a4120b15670d876613b22ba709d50bf4685006 Reviewed-on: https://chromium-review.googlesource.com/261965Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Nico Weber <thakis@chromium.org>
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Geoff Lang authored
BUG=angleproject:880 Change-Id: I67839d4934767db77cff7b501002c5aafbcbaef2 Reviewed-on: https://chromium-review.googlesource.com/257672Tested-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Geoff Lang authored
BUG=angleproject:881 Change-Id: If81675ef4931c920edac56249461db7c91cc170c Reviewed-on: https://chromium-review.googlesource.com/261708Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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Olli Etuaho authored
Comparing structures that contain arrays to each other and assigning structures that contain arrays is "not defined" in ESSL 1.00 (section 5.7). Sections 5.8 and 5.9 further suggest that these operations are not allowed. Additionally some platform drivers on Linux seem to reject shaders produced by ANGLE which compare structures containing arrays. This might require changing the output GLSL version for ESSL 3.00. BUG=angleproject:954 TEST=angle_unittests Change-Id: I5f3a016f360f940f2fc1ec1ff8e60d13a977eb69 Reviewed-on: https://chromium-review.googlesource.com/261531Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com> Tested-by:
Olli Etuaho <oetuaho@nvidia.com>
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- 20 Mar, 2015 9 commits
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Jamie Madill authored
*re-land with build fix for Clang* We had a funny bug where the Handle Allocator would re-allocate reserved handles after the app layer creates one with Bind rather than using Gen. This affects Textures, Buffers and Renderbuffers. Fix this by using a different allocation scheme. It should still be fast on the "good" case (using Gen) and use tree lookups on the bind case. Also add some unit tests. BUG=angleproject:942 Change-Id: I63ce608fcd6a11f92e2b5421f090551934e729ed Reviewed-on: https://chromium-review.googlesource.com/261591Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
Build break on GPU FYI Bots on Linux/Mac: http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/28092 This reverts commit 61ce1a41. Change-Id: If2e7fb35c769708a783a32932b777dc97eaba8a4 Reviewed-on: https://chromium-review.googlesource.com/261590Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
This makes the role of promote() in the system clearer and helps to make the code more understandable, since more of the checks are in the same logical place. BUG=angleproject:952 TEST=angle_unittests, WebGL conformance tests Change-Id: Idb2de927d872e46210d71cf6de06a6f8c1fc5da1 Reviewed-on: https://chromium-review.googlesource.com/260803Tested-by:
Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Geoff Lang authored
Using the ELEMENT_ARRAY binding can cause issues such as rebinding the current VAO's index buffer unexpectedly. BUG=angleproject:881 Change-Id: Ieeed52ac81c23a46bfe9fc4365239c2b177ff6ac Reviewed-on: https://chromium-review.googlesource.com/261563Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
We had a funny bug where the Handle Allocator would re-allocate reserved handles after the app layer creates one with Bind rather than using Gen. This affects Textures, Buffers and Renderbuffers. Fix this by using a different allocation scheme. It should still be fast on the "good" case (using Gen) and use tree lookups on the bind case. Also add some unit tests. BUG=angleproject:942 Change-Id: I2e3f4c31b28cb86bd3699035f5d55568a2a1d7d5 Reviewed-on: https://chromium-review.googlesource.com/258904Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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Austin Kinross authored
Change-Id: I125de997853c9deda365e4827322c29d1f20edf2 Reviewed-on: https://chromium-review.googlesource.com/261253Tested-by:
Austin Kinross <aukinros@microsoft.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This provides easy implementation with the Chromium perf bots. BUG=angleproject:744 Change-Id: I71c04e3d67cae9344ddca9fd95fd3c9849494922 Reviewed-on: https://chromium-review.googlesource.com/260644Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Kenneth Russell <kbr@chromium.org>
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Geoff Lang authored
BUG=angleproject:880 Change-Id: Ifd59c0f67aeab0e4700b3dca57c1b75e3fae48b8 Reviewed-on: https://chromium-review.googlesource.com/257671Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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Geoff Lang authored
BUG=angleproject:884 Change-Id: I3406eec99609b85c407797c50b71611b445a6ca5 Reviewed-on: https://chromium-review.googlesource.com/261462Tested-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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- 19 Mar, 2015 11 commits
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Gregoire Payen de La Garanderie authored
Change-Id: Ia8375595b34e00a48143a568a4a9ab7157a12cd2 Reviewed-on: https://chromium-review.googlesource.com/261171Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Move this to a common area, out of perf tests. Change-Id: I53d36accfe0c53789c007edfb20ba7e964947def Reviewed-on: https://chromium-review.googlesource.com/260643Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Austin Kinross authored
Change-Id: Ic78a7dc3a1b3027f4fffc352fa2fb097b6024970 Reviewed-on: https://chromium-review.googlesource.com/261185Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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Austin Kinross authored
Change-Id: I0c404e77aa3f56ddc5b97a206b06c7907edfb1eb Reviewed-on: https://chromium-review.googlesource.com/259812Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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Austin Kinross authored
Change-Id: Ia7603139af266fd7b14efc8c3465225738456e67 Reviewed-on: https://chromium-review.googlesource.com/261038Tested-by:
Austin Kinross <aukinros@microsoft.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Gregoire Payen de La Garanderie authored
BUG=angleproject:950 Change-Id: I06e9e6ccf92ee8ca0b1de98cc48ef68a85107214 Reviewed-on: https://chromium-review.googlesource.com/260573Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
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Olli Etuaho authored
This is enough to support the operations in GLSL output. HLSL output will likely require additional work to support this. BUG=angleproject:941 Change-Id: I728d511ab07af94bc3382dc2796c1e9ac79d1442 Reviewed-on: https://chromium-review.googlesource.com/260801Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Olli Etuaho <oetuaho@nvidia.com>
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Olli Etuaho authored
BUG=angleproject:953 Change-Id: Ib9e45fab1d35f8c78abd0ac2209ac4f63afe4465 Reviewed-on: https://chromium-review.googlesource.com/261170Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Zhenyao Mo <zmo@chromium.org>
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Olli Etuaho authored
Also piece together an addAssign function in ParseContext that uses the binary op array check. This will make it easier to change the array-related checks in the future to use shaderVersion. Moving validation out from IntermBinary::promote also makes the architecture clearer, promote()'s role should be mainly to determine the type of the return value of the binary operation, not to do validation. BUG=angleproject:941 TEST=angle_unittests, WebGL conformance tests Change-Id: If1de33ea250893527be7f0d7930d4678a0864684 Reviewed-on: https://chromium-review.googlesource.com/260571Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Olli Etuaho <oetuaho@nvidia.com>
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Olli Etuaho authored
This fixes detecting some cases of function parameter mismatch (previously a mangled function name corresponding to no function parameters was added to the symbol table for each user-defined function, and this was returned when doing function lookups with no parameters). Also fixes detection of reusing a function name as a variable/struct name. New unit tests are added to ensure that these fixes don't regress. BUG=angleproject:936 TEST=angle_unittests, WebGL conformance tests Change-Id: I2dadde9dcc01c7a4a653c1982c36377b89e6d437 Reviewed-on: https://chromium-review.googlesource.com/260800Tested-by:
Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
We were not initializaing the mWant* members to false. BUG=468638 Change-Id: I90ef131c930c6f9c31e9bc9cec951c1f91816eb0 Reviewed-on: https://chromium-review.googlesource.com/261047Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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- 18 Mar, 2015 6 commits
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Dirk Pranke authored
cpu_arch has been replaced by target_cpu and current_cpu in GN. R=geofflang@chromium.org BUG=344767 Change-Id: Id1c0e37238db5fac41572244aeac0908ac5a412a Reviewed-on: https://chromium-review.googlesource.com/260971Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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Geoff Lang authored
BUG=468139 Change-Id: I696ef307f2faa54bb72df66784bc79a055499987 Reviewed-on: https://chromium-review.googlesource.com/260776Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
Some type checks for binary math will be different based on the shading language version, which is easily accessible in ParseContext. Because of this and also for architectural simplicity it makes more sense to have the checks in ParseContext. BUG=angle:941 TEST=angle_unittests, WebGL conformance tests Change-Id: I92a499f47e1cbc6a7b6391ce0fa04284803e7140 Reviewed-on: https://chromium-review.googlesource.com/260570Tested-by:
Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This encapsultates the different implementations and allows us to compile debug.cpp in the common libraries without link errors. BUG=angleproject:513 Change-Id: I16dc4c666fb4266ee5146d64d77eb9925c7584a8 Reviewed-on: https://chromium-review.googlesource.com/256450Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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Austin Kinross authored
Change-Id: If48043835fcc98341a0626e3ece7d0e3f7958059 Reviewed-on: https://chromium-review.googlesource.com/260630Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Cooper Partin <coopp@microsoft.com> Tested-by:
Austin Kinross <aukinros@microsoft.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Cooper Partin authored
Change-Id: I5688f17d8fc18f36363afbfd2728b0b3475fb2bd Reviewed-on: https://chromium-review.googlesource.com/260606Tested-by:
Cooper Partin <coopp@microsoft.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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- 17 Mar, 2015 2 commits
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Geoff Lang authored
Change-Id: I66b1821e5effcb761a5a0268f7f375289aa3a621 Reviewed-on: https://chromium-review.googlesource.com/260632Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
This will allow them to be imported dynamically without name mangling. This is necessary because sometimes SwiftShader overrides libGLESv2 and libEGL, so we need to determine at run-time if we are running with "actual" ANGLE. BUG=466735 Change-Id: I396d717b79066feb8ed0d577ee7386b33eb1d160 Reviewed-on: https://chromium-review.googlesource.com/259954Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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